I'm explaining my game a lot in this post so I figure I might as well post a devlog instead of these post-by-post mini-devlogs.
So, Check out my devlog! (It has cool gifs)
@BLang Unfortunately CamperLv's wave effect is extremely "Tiled" looking when its in 1600x900 resolution. See the image below and note the horizontal repition. Animated, the repition is significantly more noticable.
Earlier prototypes for water: (Stolen sprites)
@Fuzenrad That is good advice, and the water has slowed me down a bit, but as a huge fan of fluids in games, I wanted to go the extra mile for my liquids.
@Ninety I hadn't thought of syncing the shore with the water ANIMATION, but I went ahead and synced them. The water SHIFTING, however, can't be synced with the shores without tripling the frames of the shores. Too much work for little profit unfortunately.
@Yal Actually, it's just for one project but this one project is my entire gamedev career. It will be years of work if I ever finish it.
@Kululu17 Block the player from water?! With all this work you know I gotta let the player jump in and swim!
There are no specific objects for the water, splashes, or shore, the whole thing is run by a single control object that runs almost the whole game. Also I've been posting small screenshots, but the game world/room is huge. (See
devlog for more info) Objects for every 16x16 water tile would be over 5 million objects. Even if I just checked what was on screen, in 1600x900 that would be 5625 objects to check/draw. It's definately possible, but it would be a big performance killer. I know how cool flowing water is, so I might return to this some day if I ever get better at shaders.
@JML Leaves on water? That is an awesome idea! Also that you would possibly consider paying for this on the marketplace is a huge compliment, so thanks! The water is very easy to implement in my game (See
devlog for it in action) but it is ONLY easy to implement in MY game. I don't use the room editor (Made a custom ingame one), tiles, or objects for the landscape. So really, to get this to work I would pretty much have to upload the whole engine to get the water to work. Sorry mate, but I'm not ready to do that. Thanks again though.
@RangerX Yes, but not scrolling looks really weird. Like the water is jumping up and down. It doesn't really even look like water but more like pinched fabric.
@Niels,
@Snail Man Thanks guys. Positive feedback is very encouraging
And just for fun, here is what the water looked like in early 2015. (There was no animation. Not on the surface or the shores.)
Man, that was a long reply.