B
Benito
Guest
Hello
I have several problems with the instances and wanted to ask if it is normal what happens to me.
I have a script that checks the game time and makes the character appear or not.
When seeing the pc slowed down I added in the event "create" this code "x = mouse_x" and this is the result.
To call the object i use this instruction from the HUD.
Why instaced object have this result with x=mouse_x?
I have several problems with the instances and wanted to ask if it is normal what happens to me.
I have a script that checks the game time and makes the character appear or not.
When seeing the pc slowed down I added in the event "create" this code "x = mouse_x" and this is the result.
To call the object i use this instruction from the HUD.
Code:
If (global.lugar == argument0)
{
Instance_create (854,154, obj_Lisa);
}
Else {instance_deactivate_object (obj_Lisa);}
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