So, wait. Can we view our usage of the IDE, or is that only for YoYo to see?Sorry, we currently have no plans for steam. On the plus side, we track usage inside the product now as well
Look in the ABOUT box for IDE stats, and in the main "options" for project stats. These are local stats though. If we ever get some cloud thing going, they can be more - but for now... localSo, wait. Can we view our usage of the IDE, or is that only for YoYo to see?*
Why not just add it to Steam with "Add a non-Steam game" you will get the "Time Played" and you will be able to launch it from inside the Steam GUI.I like running all my games/apps via steam also I like how it tracks how much time I've spent on them
^^ now you mention it, where is that damn green tea functionality ?!(then again, I guess there would still be some naysayers that'll complain about no green tea functionality, even though there would be one, and it would be described in manual as well)
Does the "Time in IDE" timer stop when the IDE loses focus and you use ie Photoshop, Gimp etc?LOL - My project use time is greater than the IDE use time. Not sure how that is even possible. But anything is now possible when you are using GMS2!
I thought maybe "Time in IDE" was specific to the IDE being in focus, and "Project Use Time" was just the IDE being open regardless of focus.Not sure, I don't think it stops. Just tested then while making this post and it seems to still count up in the IDE (while focus is lost)
...5.3, 6, 6.1, 7, 8, 8.1, Next...but they wouldn't mess up counting, would they? lol!
I agree with @kburkhart84 .I'm understanding that it doesn't come with desktop if it isn't the desktop license.
I'm also understanding that if you buy the desktop license now, you can still use the 50% discount later on other module sets.
It had an impact sure, but really the clincher was the fact that some markets REQUIRE that you don't do this. So asking to be able to turn it off for some markets (educations, kids games etc) was utterly reasonable. We don't want to block markets your interested in if we can possible avoid it.It's really good to see you made the statistical collection a user choice. I'm not sure whether the 'user outrage*' swayed you or whether in the end you just felt it was the right thing to do for YYG - but thanks for doing it.
Everyone who get the process button problem, just head over your profile settings on the website, it's mostly due to some missing information ( like name ).I can't get the option to proceed, do I have to set up my payment options elsewhere? I checked "update your profile" and found nothing about payment there.
Thank you! All I had to do was add my name.Everyone who get the process button problem, just head over your profile settings on the website, it's mostly due to some missing information ( like name ).
Make sure all your settings are set otherwise the checkout cannot proceed.
No.So just so we're clear, in order to develop for Android projects, I have to wait until the Mobile export is ready? AND I have to pay ANOTHER $399 (US)? .. probably not going to happen but we'll see...
1. Wait until the module is out? : Yes. GameMaker Studio 2 is still only in beta, and the mobile module won't be out until Q1 ( so not until next year )So just so we're clear, in order to develop for Android projects, I have to wait until the Mobile export is ready? AND I have to pay ANOTHER $399 (US)? .. probably not going to happen but we'll see...
IOS and Android are no longer separated. You have to get the mobile license.If I have andorid module, can I upgrade to Mobile license? or I must have both android & ios? @@
That's great, thanks!IOS and Android are no longer separated. You have to get the mobile license.
If you already own one or both of the two, you get 40% discount.
Also note that you can get the mobile version without getting the desktop version.
In such case you'll be able to TEST on desktop ( using the play button ) but you won't be able to EXPORT for desktop ( create the executable ).
Indeed. You can take a look at YoyoGame's RoadMap for the releases here.That's great, thanks!
Looks like Mobile is not ready for upgrade at the moment? only desktop available for upgrade now?
Same here, about 2 hours of playing with the trial, and I immediatly bought it when it got outI purchased this, and am loving the features I did test out beta for like a day, and thought immediate buy from me. I also had GMS professional for like 2 years or so so i got Game maker studio 2 for cheaper price which is amazing. hehe can't wait to create something.
All of them.No.
Assuming you have an ios or Android licence now you would get a 40% discount, therefore $239.
If you had a master collection you would get a 50% discount, therefore $200.
And of course you have to wait til it's ready. Tell me, how many of your apps do you release before they're ready?
lol I too suffer this habit. Where my projects stand, none of them should've been released. With a team project that I am currently working on, I'm hoping to break the cycle.All of them.
im trying to understand what will happen if getting game maker studio 2 using the upgrade path,
1. some time after GMS 2 comes out of beta we lose our old GMS 1 all together and can never use it again.
2. how long after GMS 2 comes out will you take away our GMS 1.
3. we lose stuff we paid for like tizen for ever as its not going in GMS 2.
4. we will never be able to update any games on tizen store if question 3 is true.
these are questions for staff such as @rwkay @Mike @rmanthorp or any other staff that will clear this up, as others are just guessing.im trying to understand what will happen if getting game maker studio 2 using the upgrade path,
1. some time after GMS 2 comes out of beta we lose our old GMS 1 all together and can never use it again.
2. how long after GMS 2 comes out will you take away our GMS 1.
3. we lose stuff we paid for like tizen for ever as its not going in GMS 2.
4. we will never be able to update any games on tizen store if question 3 is true.
No, other aren't "just guessing".as others are just guessing.
You wil KEEP YOUR CURRENT LICENSE.no @rlKmAN are you one off the staff, what your not getting is lets say i use upgrade path as i keep saying, i get it for the windows, mac only, when GMS2 is released they will take away all my other exporters for GMS1 and il only have the ones stated in my last post, windows ubuntu and mac, so you see using the upgrade path we will lose a lot if we only use it for the standard windows mac GMS2, im not talking about sdk's or anything else, i can get round them my self, but i cant get round my GMS1 master collection getting taken away if i use the upgrade path when just get windows/mac.
if i dont use the upgrade path and buy GMS2 on another licence, i will be able to keep using my master collection for a couple more years, see what im getting at, @rwkay @Mike @rmanthorp need to answer my last question on page 2 of this thread.
I will say it again: When you buy GMS2, you KEEP YOUR CURRENT GMS1.4 LICENSE, including all modules.when GMS2 is released they will take away all my other exporters for GMS1
No I'm not staff obviously, but I have read the posts of those staff on this very forum and repeated verbatim what they have said. Sorry that isn't good enough for you, but you're welcome to make them repeat the same information to you again.no @rlKmAN are you one off the staff, what your not getting is lets say i use upgrade path as i keep saying, i get it for the windows, mac only, when GMS2 is released they will take away all my other exporters for GMS1 and il only have the ones stated in my last post, windows ubuntu and mac, so you see using the upgrade path we will lose a lot if we only use it for the standard windows mac GMS2, im not talking about sdk's or anything else, i can get round them my self, but i cant get round my GMS1 master collection getting taken away if i use the upgrade path when just get windows/mac.
if i dont use the upgrade path and buy GMS2 on another licence, i will be able to keep using my master collection for a couple more years, see what im getting at.
The strange part is that you won't be able to get any export modules for it!@rIKmAN - What? GMS 1 will be free when you buy GMS 2? I haven't seen that anywhere. Do you have a link for this?
(Edit)
Found the link. Seems like a strange move.