spacerobot
Member
Bare with me, I'm no gamemaker pro or anything, just a casual hobbyist messing around.
So my GMS 1.4 project has collisions based on solid objects. After messing around with GMS2 tilemap collisions I like the use of a collision tile layer in the room editor, but it seems that setting up the collisions with a tilemap are a pain for me. It would be a lot easier to check for place_meeting against an object than all the tilemap_get_at_pixel stuff.
So I am wondering if I stick with objects in GMS 2 instead of tilemap collisions what is the performance difference? Anything to worry about with a 2d platformer?
My perfect world would be to use a tilemap collision layer, assign that to a variable then use place_meeting or something similar to check against that like any other object.
So my GMS 1.4 project has collisions based on solid objects. After messing around with GMS2 tilemap collisions I like the use of a collision tile layer in the room editor, but it seems that setting up the collisions with a tilemap are a pain for me. It would be a lot easier to check for place_meeting against an object than all the tilemap_get_at_pixel stuff.
So I am wondering if I stick with objects in GMS 2 instead of tilemap collisions what is the performance difference? Anything to worry about with a 2d platformer?
My perfect world would be to use a tilemap collision layer, assign that to a variable then use place_meeting or something similar to check against that like any other object.
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