M
Mathieu
Guest
Hello.
To avoid memory problems with the target platform, all my game's sprites are included files.
When a level starts, the needed sprites are loaded (with "sprite_add") and when the level ends, they are deleted (with "sprite_delete").
But I would like to edit the default collision mask of some sprites (in particular sprites with sub-images because their default mask seems to be the whole sprite sheet size used).
I usually use "sprite_collision_mask" but it has no effect as written in help manual.
Thanks in advance for your help.
To avoid memory problems with the target platform, all my game's sprites are included files.
When a level starts, the needed sprites are loaded (with "sprite_add") and when the level ends, they are deleted (with "sprite_delete").
But I would like to edit the default collision mask of some sprites (in particular sprites with sub-images because their default mask seems to be the whole sprite sheet size used).
I usually use "sprite_collision_mask" but it has no effect as written in help manual.
Thanks in advance for your help.