johnwo
Member
So, what are you working on at the moment? Post a screenshot and show us!
I'm working on a game that uses a GML-implementation of spriter that I wrote.
I have a bunch of scripts that load the scon (spriter JSON), parses it, loads the sprites on-the-fly, loads animations, ect.
Spriter:
Ingame:
In addition to the animations, animation speed can be changed at any time, limbs can be controlled individually, and the sprite parts that make up a character act as hitboxes with precision collision masks (Headshot can be different from a legshot ect.).
Transitioning between animations, and calculating the inbetween keyframes are done by interpolation (linear, In/Out/InOut-cubic).
Other sprites/objects (A gun in the screenshot) can be locked to limbs.
Transitioning from an animated object to a ragdoll is also dead easy.
All in GML!
Looking forward to seeing what you guys are working on!
Cheers!
I'm working on a game that uses a GML-implementation of spriter that I wrote.
I have a bunch of scripts that load the scon (spriter JSON), parses it, loads the sprites on-the-fly, loads animations, ect.
Spriter:
Ingame:
In addition to the animations, animation speed can be changed at any time, limbs can be controlled individually, and the sprite parts that make up a character act as hitboxes with precision collision masks (Headshot can be different from a legshot ect.).
Transitioning between animations, and calculating the inbetween keyframes are done by interpolation (linear, In/Out/InOut-cubic).
Other sprites/objects (A gun in the screenshot) can be locked to limbs.
Transitioning from an animated object to a ragdoll is also dead easy.
All in GML!
Looking forward to seeing what you guys are working on!
Cheers!