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Hardware limitations.why the heck is 32 bit windows still a thing!!
Hardware limitations.why the heck is 32 bit windows still a thing!!
Hardware limitations.
yeah. I mean I've been 64 bit since 2004, like 3 laptops and 2 desktop computers ago...Why the heck is 32 bit hardware limitations still a thing?
You have a point there. I had a 64-bit computer which I gave to my parents. Slowest computer I've ever had, honestly. It's ridiculous how bad the CPU is on that thing.yeah. I mean I've been 64 bit since 2004, like 3 laptops and 2 desktop computers ago...
Not to be an ass, but when I was broke, in college, with 10$ in my bank account, I had a 2000$ PC I paid for with my summer job, late 80s.... Today you can buy a 150$ 64bit laptop on amazon, invest in your future man...You have a point there. I had a 64-bit computer which I gave to my parents. Slowest computer I've ever had, honestly. It's ridiculous how bad the CPU is on that thing.
So now I have an old laptop, and I'm a broke college student so it might be a while until the next one.
It was gpu cores, I fixed the original as well@rwkay - Is this bit a typo? I'm not sure what this means.
And past a crocodile... Dundee?It needs to be a hand written request, and delivered to the Dundee offices, down stairs to the basement, behind the rusty knives, past the hungry crocodile, under the sleeping Lion through the locked trap door and down the secret tunnel filled with poisonous snakes, and into the room marked "Death to all who enter".
File it under suggestions.....
Too soon.And past a crocodile... Dundee?
So, your home address?the Dundee offices, down stairs to the basement, behind the rusty knives, past the hungry crocodile, under the sleeping Lion through the locked trap door and down the secret tunnel filled with poisonous snakes, and into the room marked "Death to all who enter".
Does that "extra resources" really matters for 2D games?Our XBox one module uses the exclusive mode of the Xbox one and gives you full access to all the cpu and going resources, and access to all the available ram. The uwp mode on Xbox one currently only gives you 2 cpus, a few gpu cores and 512mb of ram. Microsoft may change that in the future
Our uwp module works fine on a retail Xbox, I was just testing it last week.
And that is both 1.4 and 2.0
Russell
Wow, that's really generous, subtly letting us know that you want us to get those suggestions to you, even to the point of telling us about the secret tunnel! You old softy, you. $:^ bIt needs to be a hand written request, and delivered to the Dundee offices, down stairs to the basement, behind the rusty knives, past the hungry crocodile, under the sleeping Lion through the locked trap door and down the secret tunnel filled with poisonous snakes, and into the room marked "Death to all who enter".
File it under suggestions.....
Yes, you should be able to.How is the text support in GMS2, can you draw Hebrew or Japanese characters?
Take a look at the rules of our GM:S 2 subforum to find out where to send what: https://forum.yoyogames.com/index.php?threads/7459/Where do we send our comments and suggestions regarding the GM2 beta? There are a few minor things with the UI I'd like to address with the development team.
The roadmap seems to say that GMS2 should get released anytime between january and april ( first quarter of the year, that's my guess for Q1 )I'm in the beta and have pro but when can I upgrade my licence, really dying to just own the damn thing.
xDApparently I have used the new Beta for nearly 7 hours. Maybe it has been running in the background for that long, but actual usage is about 10 mins.
I second this post, I don't mind the prices, but I'm genuinely curious about what the prices cover, and the differences that make those prices so... different lol.Not to resurrect any relevant arguments and recognizing that you don't necessarily owe your paying customers any sort of explanation, can we please get a general breakdown of why the GMS2 licenses are (tentatively) priced as they are? It's one thing to accept that you deserve payment for work performed, but some of us prefer to know in at least broad strokes what we are paying for at such prices. (As example questions: If there are no compilation improvements over GM:S and you cannot export to desktop platforms directly, why does the HTML5 license cost 150% the price of the Desktop license? What difficulties or additional features went into the Universal Windows Platform and Mobile licenses that they each cost 400% the price of the Desktop license?) For clarification, this is a request for information to broaden customer understanding, not an excuse to deride the pricing choices of YYG, Ltd.
It was asked by someone else a couple of pages back but not yet answered (that I saw), so I'll reiterate: Where one GMS2 license covers the rights of two or more GM:S licenses, will all of those licenses be required for the 40% discount?
In the past, the software EULA did not restrict the manner of content produced with the GameMaker suite so long as it did not cause empirical harm (ergo, no viruses or spybots, but controversial dialogue or pornography was allowed). At some point this changed, perhaps with the introduction of the GameMaker: Marketplace, making it semantically a breach of contract to make games even for oneself alone which contained material deemed 'offensive' at the whimsy of YYG, Ltd.'s general or administrative staff, even if such games were not distributed. With the release of GSM2, does YYG, Ltd. have any explicit or considered intent to introduce a clause to the software EULA which will allow users of the software to produce such games for personal entertainment or to self-publish such games without the further aid of YYG, Ltd. or affiliated entities? For clarification, I refer to publishing on physical media or solely through digital Points of Sale (or alternative distribution) which have no connection to YYG, Ltd.
Translation: "Certain modules are priced for more than others because we think they'll sell for those prices. We're a business, not a charity, lol."What? The prices are CHEAPER than GMS 1.x. Do you want us to put the prices up?
As to the reasoning behind the actual prices, these are obviously commercial decisions and not something we can discus.
Ah sorry, I wasn't trying to say the prices are high or anything like that. ( I actually started my post by "I don't mind the prices" )What? The prices are CHEAPER than GMS 1.x. Do you want us to put the prices up?
As to the reasoning behind the actual prices, these are obviously commercial decisions and not something we can discus.
Question, as I only just noticed this and didn't see it anywhere else, but is HLSL not supported any more?
And it's features have been given to GLSL (like MRT, I believe this is why mine were written in HLSL in the first place)?
I basically just realized most of my shaders don't work and there's no option to change the setting.
Ah, thanks Mike. Yeah I didn't see that at all, I was expecting it on the form somewhere like before. And the manual turned up nothing for me.Yes, right click on the shader in the resource tree to select the type. Has to be DX11 based shader though, HLSL for DX9 will no longer work
You can beat @Nocturne up for that oneAh, thanks Mike. Yeah I didn't see that at all, I was expecting it on the form somewhere like before. And the manual turned up nothing for me.
If they're still using the same version of GLSL ES they did with GM1.* then you wont have access to MRTsI need to add on to my question, as I'm still struggling here. Working with HLSL 9 is tricky enough with GM, but HLSL 11... There's basically no examples of anyone getting it to work in GM that I know of, and the internet isn't proving too helpful.
But I have 2 questions;
1. Does HLSL 11 work with Windows 7 (I read somewhere it's only for GM's Win8 export), and if so is there an example of it working?
2. Will/does GM2's version of GLSL ES support MRTs? Because MRTs is all I really care about.
I could get my project working without the MRT stuff using GLSL ES, but it's kind of a step back.
Yeah, that's why I asked, my assumption would be if they made one thing not work, they'd make another work.If they're still using the same version of GLSL ES they did with GM1.* then you wont have access to MRTs
There will be some HLSL11 examples soon
(Whoops, I should've grabbed your text about it only showing up after the Marketplace's arrival. Anyway, anyone can follow the link above to see the whole post.)In the past, the software EULA did not restrict the manner of content produced with the GameMaker suite so long as it did not cause empirical harm (ergo, no viruses or spybots, but controversial dialogue or pornography was allowed).
I will reiterate that I was not intending to revive certain arguments (although the tone of your response makes me question your own personal intent on that matter). The location where the prices have already been posted is fine as is.What? The prices are CHEAPER than GMS 1.x. Do you want us to put the prices up?
As to the reasoning behind the actual prices, these are obviously commercial decisions and not something we can discus.
My own experience lies primarily with GM4.x and GM5.x. I can state with some, though not complete, certainty that the EULA at that time did not yet prohibit the mere production of those sorts of material. This was well before YYG, Ltd. purchased the ownership/partnership rights to the GameMaker franchise and associated codebase. I think there may have been one clause in GM5.x which prohibited such material being distributed through the official GameMaker community message board, coinciding with a similar clause in the Terms of Service for said forum, but it did not restrict distribution through other channels.(Whoops, I should've grabbed your text about it only showing up after the Marketplace's arrival. Anyway, anyone can follow the link above to see the whole post.)
From what I recall, the obscenity/hate/etc. clauses (which I greatly appreciated) have been there since at least GM7, and I'm pretty sure before YYG with GM6. I can't recall with GM5.
Of course, as shown repeatedly over the years, YYG employ and GMC volunteer alike will not just discourage but encourage people in their EULA-breaking projects, making pretty pointless for them to have a forbidden list at all, which to be frank I greatly don't appreciate.
From what I recall, the obscenity/hate/etc. clauses (which I greatly appreciated) have been there since at least GM7, and I'm pretty sure before YYG with GM6. I can't recall with GM5.
1. Have you read the EULA concerning creation vs. distribution? I'll quote it in a moment.My own experience lies primarily with GM4.x and GM5.x. I can state with some, though not complete, certainty that the EULA at that time did not yet prohibit the mere production of those sorts of material. This was well before YYG, Ltd. purchased the ownership/partnership rights to the GameMaker franchise and associated codebase. I think there may have been one clause in GM5.x which prohibited such material being distributed through the official GameMaker community message board, coinciding with a similar clause in the Terms of Service for said forum, but it did not restrict distribution through other channels.
Those clauses certainly have their place, especially when regards specific channels of distribution, but installing universal restrictions on development software is arguably not that place. Among other reasons, restricting what can be entered into character dialogue diminishes the realism and the associability of characters and further restricts the available thematic options for end-products. For an example, prohibiting hate speech impacts the suspension of disbelief in war-themed games and severely reduces the practicality of educational games covering certain periods of cultural history, such as the Civil Rights Movement of the United States of America.
1. I don't believe I've ever read GM's EULA forbid creation. Posting such on the GMC, Steam, your Geocities HTML 3.2 website, etc., however, is forbidden, along with e-mailing to some third party, uploading to Usenet, burning to CDs to slide under people's windshield wipers, etc.GM 1.4.something EULA said:(segment from paragraph 3.4, emphasis by PKB)
you will not distribute or make available to any third party nor make any commercial use of any Stand-alone Application that contains any statement, content, material or communication that:
...
is pornographic, defamatory, discriminatory, obscene, inflammatory or racist;
harasses any person;
...
or solicits, invites, encourages, advocates, incites or provokes any or all of the foregoing.
Of course, as shown repeatedly over the years, YYG employ and GMC volunteer alike will not just discourage but encourage people in their EULA-breaking projects, making pretty pointless for them to have a forbidden list at all, which to be frank I greatly don't appreciate.
Sorry, typo. That should have read, "YYG employ and GMC volunteer alike will not just not-discourage but encourage people in their EULA-breaking projects..." That is, instead of the expected discouragement, or even a turn-a-blind-eye non-discouragement (and non-encouragement), there has been explicit encouragement. Since I don't like giving attention to such things, I'll see if I can't search for a couple publically available projects and comments off the top of my head right now and send their URLs to you via Conversation just so you know it's not me making stuff up and believing it (or even worse, knowingly spreading anything false). EDIT: Sent.What, precisely, do you mean when you state that "YYG employ and GMC volunteer alike will not just discourage but encourage people in their EULA-breaking projects,"? Are you saying that they simultaneously both encourage and discourage these projects, or that they refrain from actively discouraging said projects? Can you provide examples?