A
Andrea Dominante
Guest
baricentro is one of the many projects I have been having in mind for long time, but so far the one I think to bring to an end.
DESCRIPTION: a simple platform where you have to drive a neon-ish cube through the room, but you won't move it - you'll move the environment around it.
HOW TO PLAY:
Arrows: left/right to change room angle, up/down to change it upside-down (180 degrees)
F: toggle fullscreen on/off
GAMEPLAY:
Reach the square, black hole (it's in the bottom of the room in the first stage) and avoid the red neon-ish laser beams.
WHAT YOU WILL FIND IN THIS DEMO:
- A basic first level that introduces you to the movement to get confident with the cube mechanics
- A quarter of the second level that will introduce you to the neon beams
- Some death SFX
TODO LIST:
- At least 30 - 36 levels
- SFX and BGM (chillout, relaxing style)
- A decent menu involving the cube itself
- Traps?
DOWNLOAD .ZIP
Some screens
http://i.imgur.com/NPiX4T3.jpg
http://i.imgur.com/oOEgFJ0.jpg
ANY SUGGESTION/CRITICISM IS HIGHLY APPRECIATED, THANKS FOR THE ATTENTION!
DESCRIPTION: a simple platform where you have to drive a neon-ish cube through the room, but you won't move it - you'll move the environment around it.
HOW TO PLAY:
Arrows: left/right to change room angle, up/down to change it upside-down (180 degrees)
F: toggle fullscreen on/off
GAMEPLAY:
Reach the square, black hole (it's in the bottom of the room in the first stage) and avoid the red neon-ish laser beams.
WHAT YOU WILL FIND IN THIS DEMO:
- A basic first level that introduces you to the movement to get confident with the cube mechanics
- A quarter of the second level that will introduce you to the neon beams
- Some death SFX
TODO LIST:
- At least 30 - 36 levels
- SFX and BGM (chillout, relaxing style)
- A decent menu involving the cube itself
- Traps?
DOWNLOAD .ZIP
Some screens
http://i.imgur.com/NPiX4T3.jpg
http://i.imgur.com/oOEgFJ0.jpg
ANY SUGGESTION/CRITICISM IS HIGHLY APPRECIATED, THANKS FOR THE ATTENTION!