Windows Baricentro - move the room

A

Andrea Dominante

Guest
baricentro is one of the many projects I have been having in mind for long time, but so far the one I think to bring to an end.

DESCRIPTION: a simple platform where you have to drive a neon-ish cube through the room, but you won't move it - you'll move the environment around it.

HOW TO PLAY:
Arrows: left/right to change room angle, up/down to change it upside-down (180 degrees)
F: toggle fullscreen on/off

GAMEPLAY:
Reach the square, black hole (it's in the bottom of the room in the first stage) and avoid the red neon-ish laser beams.

WHAT YOU WILL FIND IN THIS DEMO:
- A basic first level that introduces you to the movement to get confident with the cube mechanics
- A quarter of the second level that will introduce you to the neon beams
- Some death SFX

TODO LIST:
- At least 30 - 36 levels
- SFX and BGM (chillout, relaxing style)
- A decent menu involving the cube itself
- Traps?

DOWNLOAD .ZIP

Some screens
http://i.imgur.com/NPiX4T3.jpg
http://i.imgur.com/oOEgFJ0.jpg

ANY SUGGESTION/CRITICISM IS HIGHLY APPRECIATED, THANKS FOR THE ATTENTION!
 
G

GameQuester

Guest
I find it a bit confusing when I used the 180° switch, because it's so abrupt. I'm curious how you will design the next levels. Good start so far.


Got this error after finishing the second room.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_hole
for object obj_square:

Moving to next room after the last room.
at gml_Object_obj_square_Collision_5
############################################################################################
 
A

Andrea Dominante

Guest
I find it a bit confusing when I used the 180° switch, because it's so abrupt. I'm curious how you will design the next levels. Good start so far.


Got this error after finishing the second room.
***
Thanks for the feedback.

For the 180 degrees thing, I can't think of other ways to implement it; making it a little bit more continuous would make you feel dizzier and would damage the gameplay, in my opinion.

The error is because, as I stated before, this demo includes only the first finished level and a quarter of the second, so there is no third room so far.
 
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