• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

Question - Code Extensions

S

Sam (Deleted User)

Guest
Does the beta allow the testing of extensions and calling *.dll's/*.dylib's/*.so's for Windows/Mac/Linux?

If so, I have my extensions to test, I gotta get my hands on it ASAP on their next opening (if there will even be one?) :/
 
S

Sam (Deleted User)

Guest
Than how is anyone supposed to report bugs with the features they disable? Isn't that the whole point of the beta? Reporting bugs?

Isn't disabling the build button achieving enough limitation? Seriously though.

I can already see there being tons of problems with the shader implimentation.

That and in GM:S 1.X I found bugs with using screen_save in conjunction with sprite_add on Android. If they have these key features broken in 1.X, I can only imagine how 2.0 will be, without proper beta testing, (by disabling the testing of these important features).
 
Last edited by a moderator:
S

Sam (Deleted User)

Guest
That makes sense. I was wondering what was going on with that. Thanks for sharing!
 
Top