W
Wraithious
Guest
Or the other way around?
I'm making a dual image graphics manipulation app that is now 99% complete, but one of the effects you can use is to trapezoid an image in each of 4 different directions, and I'm wondering how many would want a user adjustable range input? Example: if you only want to trapezoid the top half of the image only (or right, down or left section of the image) you could pick between 100% (complete image) down to 1% (last 1% of pixel rows in direction selected) trapezoid effect.
So my question is, should I release the game tonight and make that an update to add later, or should I spend the next 17 hours adding it in and getting it to work and then release it? haha but yea, I'm weighing the pros and cons, if I release it now it could make it visible now and you know the saying, "a penny a day"! But on the other side if released now it won't have the full potential until the update. What would you do?
here's a link to the project homepage I'm setting up - http://roadhammergaming.blogspot.com/p/mergery.html
I'm making a dual image graphics manipulation app that is now 99% complete, but one of the effects you can use is to trapezoid an image in each of 4 different directions, and I'm wondering how many would want a user adjustable range input? Example: if you only want to trapezoid the top half of the image only (or right, down or left section of the image) you could pick between 100% (complete image) down to 1% (last 1% of pixel rows in direction selected) trapezoid effect.
So my question is, should I release the game tonight and make that an update to add later, or should I spend the next 17 hours adding it in and getting it to work and then release it? haha but yea, I'm weighing the pros and cons, if I release it now it could make it visible now and you know the saying, "a penny a day"! But on the other side if released now it won't have the full potential until the update. What would you do?
here's a link to the project homepage I'm setting up - http://roadhammergaming.blogspot.com/p/mergery.html