T
Tonydaderp
Guest
Okay. hi. I've always been wondering if it was possible and if so, how to program sliding.
What I mean is in an rpg, Such as a link to the past, if you collide to the very edge of a wall, You slide;(depending on direction, if you collided with the far left, you'd slide a little more to the left, etc)
I think this enhances gameplay to be a little smoother, as if your collision mask is a tiny bit bigger than the actual sprite, and you collide just enough so that you look like your not even colliding, if you know what I mean.
Can anyone help? The code for sliding of walls... like in Zelda : a link to the past?
plz help.
What I mean is in an rpg, Such as a link to the past, if you collide to the very edge of a wall, You slide;(depending on direction, if you collided with the far left, you'd slide a little more to the left, etc)
I think this enhances gameplay to be a little smoother, as if your collision mask is a tiny bit bigger than the actual sprite, and you collide just enough so that you look like your not even colliding, if you know what I mean.
Can anyone help? The code for sliding of walls... like in Zelda : a link to the past?
plz help.