Neptune
Member
I don't like accessibility... I mean I like what it used to be.
But it feels like gamedev accessibility is changing from "make games lots of people can play" to "make games everyone likes to play"...
This includes the things and realms the term has slowly been oozing into... Like I've seen QoL and polish masked as "accessibility".
Or a platformer having hard bosses being considered not good accessibility.
Or leaving any space for in-game ambiguity is bad accessibility.
To me accessibility means controller support, color blind modes, left-hand mouse options, language localizations etc... Things that arent required by developers, but make the game more (you guessed it) accessible.
Lately, on social media, or Steam, or comments from players of my own game - I see use of the term like a disguise for people to justify their distaste of a game or mechanic or sneakily fortify a mere opinion as a fact
Agree/disagree? Any thoughts welcome!
But it feels like gamedev accessibility is changing from "make games lots of people can play" to "make games everyone likes to play"...
This includes the things and realms the term has slowly been oozing into... Like I've seen QoL and polish masked as "accessibility".
Or a platformer having hard bosses being considered not good accessibility.
Or leaving any space for in-game ambiguity is bad accessibility.
To me accessibility means controller support, color blind modes, left-hand mouse options, language localizations etc... Things that arent required by developers, but make the game more (you guessed it) accessible.
Lately, on social media, or Steam, or comments from players of my own game - I see use of the term like a disguise for people to justify their distaste of a game or mechanic or sneakily fortify a mere opinion as a fact
Agree/disagree? Any thoughts welcome!
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