FlatulenzaFiamm
Member
Greetings comrade. It is I, the famous FlatulenzaFiammeggiante (don't translate my name).
Let's get to the point this time.
I've recently started using GMS2 (after buying it) after some practice and games made on GM8.
Since I'm just an artist (with an enormous brain) I always used DnD (drag and drop) in order to make the programming abit more
intuitive for me. I always felt like it was really confusing the normal code writing.
After getting the new program, however, I felt like it was time to learn the effective GML language, in order to make "better" games.
The problem is: is it really worth?
I managed to make pretty decent games using DnD, and changing to GML feels abit complicated in a way that is not even needed.
Remembering all the codes that you need, being precise with were you put this and that, and those stupid weird brackets that I don't even have on my keyboard.
So to wrap things up:
Do you think it's important or effectively worth learning GML over DnD?
Let's get to the point this time.
I've recently started using GMS2 (after buying it) after some practice and games made on GM8.
Since I'm just an artist (with an enormous brain) I always used DnD (drag and drop) in order to make the programming abit more
intuitive for me. I always felt like it was really confusing the normal code writing.
After getting the new program, however, I felt like it was time to learn the effective GML language, in order to make "better" games.
The problem is: is it really worth?
I managed to make pretty decent games using DnD, and changing to GML feels abit complicated in a way that is not even needed.
Remembering all the codes that you need, being precise with were you put this and that, and those stupid weird brackets that I don't even have on my keyboard.
So to wrap things up:
Do you think it's important or effectively worth learning GML over DnD?