The $100/year indie license includes beta access as well. It's mentioned third from the bottom in the Indie section on the new Get page.BUT: this change i really dont get: (correct me if im wrong about beta access)
"No beta access" What is the point in making beta available only to those who subscribe for that ~1000$ license?
you are right, i just logged in to beta with my main account and now it works without problemsThe $100/year indie license includes beta access as well. It's mentioned third from the bottom in the Indie section on the new Get page.
I hope that "permanent" users also will get beta, otherwise it's a stupid solution. Already there's isn't much users testing beta, and then there's a lot of issues found after stable release (like there was no period to check projects before...), but removing "permanent" users from access would close even that small group of volunteers to even smaller one.Now on the new beta access style:
Only those who have bought the most expensive license can let yoyo devs know what is not working on beta.
This change will make "stable" releases not so stable anymore.
*writing audio file sfx_beach.ogg...
Error :: Unable to write resource sfx_beach
System.IO.FileNotFoundException: Could not find file "/home/gnysek/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/XXXX_EFDBDCBB/XXXX/Default/Audio/sfx_beach.ogg"
Hey @rwkay, when can we expect another Beta build fixing the DPI issue for Mac? I'd love to be able to debug my project.We have been resolving some issues with mac rendering and DPI (the version last friday was not Retina aware) so the next one should have that fixed (this may contribute to the blurry view you were seeing)
Russell
It is literally pointed as a known issue in the release notes.The linux build is running almost perfect so far on my Ubuntu 20.04 machine (i5-4460, gtx 970). I just had to install curl to get it to compile my game.
Though, the program tends to crash when copying or pasting, at least with keyboard shortcuts (ctrl+v, ctrl+c).
Anyone else experiencing this issue?
Very soon....Hey @rwkay, when can we expect another Beta build fixing the DPI issue for Mac? I'd love to be able to debug my project.
What is the proper way to get a new Ubuntu package update?, from the release notes, I get the .exe installer. This is important for install a new beta. ThanksVery soon....
What is the proper way to get a new Ubuntu package update?, from the release notes, I get the .exe installer. This is important for install a new beta. Thanks
cd Downloads
sudo dpkg -i GameMakerStudio2-Beta-23.1.1.329.deb
sudo apt -f install
Yes, I have gamemaker installed, my question is: When a new version is out, what is the way to download the new version?Code:cd Downloads sudo dpkg -i GameMakerStudio2-Beta-23.1.1.329.deb sudo apt -f install
Hey Russell - wanted to let you know with the New Beta release today, the IDE / Font Rendering issue is still persisting. I noticed the notes mentioned some of the Mac IDE issues with DPI were addressed, but unfortunately the IDE was still gigantic with Native DPI settings, and the font rendering looks the same as before when overriding the DPI with 96.We have been resolving some issues with mac rendering and DPI (the version last friday was not Retina aware) so the next one should have that fixed (this may contribute to the blurry view you were seeing)
Russell
@Dan Same problem here. Maybe the issue was solved but the DPI settings got ruined? I can't open the preferences screen to reset it because everything is so gigantic that I can't get into the option. Maybe this is something I can manually fix by editing a config file?Hey Russell - wanted to let you know with the New Beta release today, the IDE / Font Rendering issue is still persisting. I noticed the notes mentioned some of the Mac IDE issues with DPI were addressed, but unfortunately the IDE was still gigantic with Native DPI settings, and the font rendering looks the same as before when overriding the DPI with 96.
Direct download of latest one:Very soon....
The same just happened to me. Latest beta nuked my project extensions.edit2: oops, nope, now it says "GMExtension Resource version is newer than supported version in CoreResources: 1.3 > 1.2" and won't compile fml lol
edit3: Fixed it! Just went to the .yy files in my extensions and at the bottom was a ResourceVersion I changed back to 1.2 from 1.3 all is well again...leaving this here incase anyone else runs into it
Your second and third edits also happened to me. Though GMS2 was removing the references to the extensions on project load. It didn't remove it when the ResourceVersion was set to 1.2, but that didn't make the extension work. If I changed it to 1.3 while the IDE was running, the project ran fine and recognized the scripts, except on every project load this would remove the references in the YYP file if kept at version 1.3.Uhhh, so GameMaker just full out vanishes when I open my project after updating to this version. I can run GMS and get to the "choose your project or start a new project, banners along the top for tutorials etc" welcome screen, but when I click my project GameMaker just vanishes. Instant shut-down with no errors, no messages, no visuals, nothing lol
I'm on Windows 7, 64-bit, on a laptop and everything worked totally fine before this. Happened twice in a row. Third time it loaded and I saw my project ready to work on but as soon as I clicked on it, GMS silently shut-down again. And now it's back to just crashing as soon as I click on my project to load lol
...I also can't revert to the previous build because within 1-3 clicks of anything on that welcome page (like File/Preferences/Runtime to go back to the previous version), it crashes.
This is...less than ideal lolAny suggestions?
edit1: Crisis averted, I just ran the installer for the last update and it uninstalled GM and reinstalled the last version so I can work whew lol
edit2: oops, nope, now it says "GMExtension Resource version is newer than supported version in CoreResources: 1.3 > 1.2" and won't compile fml lol
edit3: Fixed it! Just went to the .yy files in my extensions and at the bottom was a ResourceVersion I changed back to 1.2 from 1.3 all is well again...leaving this here incase anyone else runs into it
[23:52:55:832(544b)] IDE Exception: System.TypeInitializationException: The type initializer for 'Core.CoreOS.Graphics.DisplayDevice' threw an exception. ---> System.DllNotFoundException: Unable to load DLL 'shcore.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Core.CoreOS.Graphics.WindowsDisplayDpi.GetDpiForMonitor(IntPtr hmonitor, MonitorDpiType dpiType, UInt32& dpiX, UInt32& dpiY)
at Core.CoreOS.Graphics.WindowsDisplayDpi..ctor()
at Core.CoreOS.Graphics.DisplayDevice..cctor()
--- End of inner exception stack trace ---
at Core.CoreOS.Graphics.DisplayDevice.get_Width()
at YoYoStudio.Graphics.Desktop.IsPositionValidMultipleClick()
at YoYoStudio.Graphics.Desktop.DoMouseDown(Int32 _windowId, Int32 _x, Int32 _y, Int32 _button)
at Core.CoreOS.System.SystemPlatformSDL2.Update()
at YoYoStudio.IDE.Run()
at YoYoStudio.IDE.Execute(String[] _args, Int32 _initialWidth, Int32 _initialHeight)
[23:52:55:832(544b)] --------------------------------------------------------------------------------
[23:52:55:832(544b)] ####################################
[23:52:55:833(544b)] Break in FatalErrorWarning (IDE:3416)
[23:52:55:833(544b)] ####################################
When I try execute my game in Linux, nothing happens, the console log show me:We have released a new Beta 4 released tonight IDE v23.1.1.365 Runtime v23.1.1.333
Release Notes are https://gms.yoyogames.com/ReleaseNotes-NuBeta.html and https://gms.yoyogames.com/release-notes-runtime-NuBeta.html
Russell
elapsed time 00:00:04.5673260s for command "/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/Igor.exe" -j=8 -options="/tmp/GameMakerStudio2-Beta/GMS2TEMP/build.bff" -v -- Linux Run started at 08/17/2021 16:46:58
SUCCESS: Run Program Complete
"/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/Igor.exe" -j=8 -options="/tmp/GameMakerStudio2-Beta/GMS2TEMP/build.bff" -v -- Linux Package
Loaded Macros from /home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E/macros.json
Options: /var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/platform_setting_defaults.json
Options: /home/malonso/.config/GameMakerStudio2-Beta/alons45_2437017/local_settings.json
Options: /home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E/targetoptions.json
Setting up the Asset compiler
/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="CatchMyColor" /td="/tmp/GameMakerStudio2-Beta/GMS2TEMP" /cd="/home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E" /zpuf="/home/malonso/.config/GameMakerStudio2-Beta/alons45_2437017" /m=llvm-linux /studio /tgt=128 /llvmSource="/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/yyc/" /nodnd /cfg="Default" /o="/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC" /sh=True /optionsini="/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/options.ini" /baseproject="/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/BaseProject/BaseProject.yyp" "/home/malonso/Workspace/CatchMyColor/CatchMyColor.yyp" /preprocess="/home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E"
Found Project Format 2
ProjectFileWatcher:StartWatching:/home/malonso/Workspace/CatchMyColor
Started: 8/17/2021 4:43:59 PM
Finished: 8/17/2021 4:44:01 PM
Diff: 00:00:01.3491570
Loaded Project: CatchMyColor
Not setting Steam AppId as Steam is not enabled in platform options
finished.
Release build
homedir : /home/malonso
Options: /home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E/MainOptions.json
Options: /home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E/steam_options.yy
Options: /home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E/PlatformOptions.json
Options: /home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E/ExtensionOptions.json
PlatformOptions
[Compile] Run asset compiler
/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="CatchMyColor" /td="/tmp/GameMakerStudio2-Beta/GMS2TEMP" /cd="/home/malonso/.config/GameMakerStudio2-Beta/Cache/GMS2CACHE/CatchMyCol_AC4516B4_84175E4E" /zpuf="/home/malonso/.config/GameMakerStudio2-Beta/alons45_2437017" /m=llvm-linux /studio /tgt=128 /llvmSource="/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/yyc/" /nodnd /cfg="Default" /o="/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC" /sh=True /optionsini="/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/options.ini" /baseproject="/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/BaseProject/BaseProject.yyp" "/home/malonso/Workspace/CatchMyColor/CatchMyColor.yyp" /optionsini="/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/options.ini" /bt=exe /rt=yyc
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Rooms...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in /var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/ParticleImages
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ACRV
Writing Chunk... SEQN
Writing Chunk... TAGS
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
saving file /tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/CatchMyColor.zip
Stats : GMA : Elapsed=1232.281
Stats : GMA : sp=8,au=5,bk=0,pt=2,sc=19,sh=2,fo=1,tl=0,ob=9,ro=4,da=0,ex=1,ma=25,fm=0x4000B115686800A0
/bin/bash -c "cd ~ && [ -d \"/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor\" ] || mkdir -p \"/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor\" "
/bin/bash DONE (0)
cp "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/GameAssetsLinux.zip" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/GameAssetsLinux.zip"
cp DONE (0)
cp "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/YYGML.h" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/YYGML.h"
cp DONE (0)
cp "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/Ref.h" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/Ref.h"
cp DONE (0)
cp "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/YYStd.h" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/YYStd.h"
cp DONE (0)
cp "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/libyoyo_yyc-x64.a" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/libyoyo_yyc-x64.a"
cp DONE (0)
cp "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/makefile" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/makefile"
cp DONE (0)
cp "/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/linux/execute.sh" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/execute.sh"
cp DONE (0)
/bin/bash -c "cd ~ && cd /home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor; chmod +x execute.sh"
/bin/bash DONE (0)
/bin/bash -c "cd ~ && mkdir -p /home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/Game/"
/bin/bash DONE (0)
rsync -ap "/tmp/GameMakerStudio2-Beta/GMS2TEMP/CatchMyColor_32DDF3A3_YYC/Game/" "/home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor/Game/"
rsync DONE (0)
/bin/bash -c "cd ~ && rsync -c -r /home/malonso/GameMakerStudio2/yyc/FromPC/CatchMyColor /home/malonso/GameMakerStudio2/yyc"
/bin/bash DONE (0)
/bin/bash -c "cd /home/malonso/GameMakerStudio2/yyc/CatchMyColor && make -j `nproc --all`"
mkdir -p out
clang -m64 -O3 -Wno-deprecated-writable-strings -I Game -o out/pch.hpp.pch Game/pch.hpp -I . -DYYLLVM
make: clang: Command not found
make: *** [makefile:41: out/pch.hpp.pch] Error 127
/bin/bash -c "cd ~ && cd /home/malonso/GameMakerStudio2/yyc/CatchMyColor && rm -rf assets && unzip -o GameAssetsLinux.zip "
Archive: GameAssetsLinux.zip
inflating: assets/icon.png
inflating: assets/options.ini
inflating: assets/game.unx
inflating: assets/game.ini
/bin/bash DONE (0)
System.IO.FileNotFoundException: Could not find file "/home/malonso/GameMakerStudio2/yyc/CatchMyColor/CatchMyColor"
File name: '/home/malonso/GameMakerStudio2/yyc/CatchMyColor/CatchMyColor'
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x001ef] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
at System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) [0x0002b] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x0006e] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at .. (System.String , System.String ) [0x00014] in <ca64dfca91d243d584f93d4b69bd21b3>:0
at Igor.LinuxBuilder.pscp_from (System.String remote, System.String local) [0x00017] in <ca64dfca91d243d584f93d4b69bd21b3>:0
at Igor.LinuxBuilder.Package () [0x0047e] in <ca64dfca91d243d584f93d4b69bd21b3>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007c] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
Igor complete.
elapsed time 00:00:05.0361090s for command "/var/opt/GameMakerStudio2-Beta/Cache/runtimes/runtime-23.1.1.333/bin/Igor.exe" -j=8 -options="/tmp/GameMakerStudio2-Beta/GMS2TEMP/build.bff" -v -- Linux Package started at 08/17/2021 16:43:58
FAILED: Package Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors
In my windows 7 (64 bits), the application (v360) crashes as soon as I open it and try to interact with anything in the UI. If I click in any menu item, New project, Open project, etc.
Its throws this exception in the ui.log
You need to ensure you have clang installed on your linux machine for YYC to work/bin/bash -c "cd /home/malonso/GameMakerStudio2/yyc/CatchMyColor && make -j `nproc --all`"
mkdir -p out
clang -m64 -O3 -Wno-deprecated-writable-strings -I Game -o out/pch.hpp.pch Game/pch.hpp -I . -DYYLLVM
make: clang: Command not found
Thanks, Russell.We have released a new Beta 4 released tonight IDE v23.1.1.365 Runtime v23.1.1.333
Release Notes are https://gms.yoyogames.com/ReleaseNotes-NuBeta.html and https://gms.yoyogames.com/release-notes-runtime-NuBeta.html
Russell
Thanks!You need to ensure you have clang installed on your linux machine for YYC to work
If you are on a Debian distribution then
sudo apt install clang
should do it
Russell
/bin/bash DONE (0)
/bin/bash -c "cd /home/malonso/GameMakerStudio2/yyc/CatchMyColor && make -j `nproc --all`"
mkdir -p out
clang -m64 -O3 -Wno-deprecated-writable-strings -I Game -include-pch out/pch.hpp.pch -lcurl -Wl,-s -I . -o CatchMyColor out/*.o -DYYLLVM libyoyo_yyc-x64.a /usr/lib/x86_64-linux-gnu/libstdc++.so.6 /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libXxf86vm.so /usr/lib/x86_64-linux-gnu/libGL.so /usr/lib/x86_64-linux-gnu/libopenal.so /usr/lib/x86_64-linux-gnu/libm.so /usr/lib/x86_64-linux-gnu/librt.so /usr/lib/x86_64-linux-gnu/libpthread.so /usr/lib/x86_64-linux-gnu/libdl.so /usr/lib/x86_64-linux-gnu/libcrypto.so /usr/lib/x86_64-linux-gnu/libXext.so /usr/lib/x86_64-linux-gnu/libX11.so /usr/lib/x86_64-linux-gnu/libXrandr.so /usr/lib/x86_64-linux-gnu/libGLU.so /usr/lib/x86_64-linux-gnu/libssl.so -Wl,-rpath,\$ORIGIN
/usr/bin/ld: cannot find -lcurl
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [makefile:32: CatchMyColor] Error 1
"cannot find -lcurl"Thanks!
Now, I get this error message:
Any hint?Code:/bin/bash DONE (0) /bin/bash -c "cd /home/malonso/GameMakerStudio2/yyc/CatchMyColor && make -j `nproc --all`" mkdir -p out clang -m64 -O3 -Wno-deprecated-writable-strings -I Game -include-pch out/pch.hpp.pch -lcurl -Wl,-s -I . -o CatchMyColor out/*.o -DYYLLVM libyoyo_yyc-x64.a /usr/lib/x86_64-linux-gnu/libstdc++.so.6 /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libXxf86vm.so /usr/lib/x86_64-linux-gnu/libGL.so /usr/lib/x86_64-linux-gnu/libopenal.so /usr/lib/x86_64-linux-gnu/libm.so /usr/lib/x86_64-linux-gnu/librt.so /usr/lib/x86_64-linux-gnu/libpthread.so /usr/lib/x86_64-linux-gnu/libdl.so /usr/lib/x86_64-linux-gnu/libcrypto.so /usr/lib/x86_64-linux-gnu/libXext.so /usr/lib/x86_64-linux-gnu/libX11.so /usr/lib/x86_64-linux-gnu/libXrandr.so /usr/lib/x86_64-linux-gnu/libGLU.so /usr/lib/x86_64-linux-gnu/libssl.so -Wl,-rpath,\$ORIGIN /usr/bin/ld: cannot find -lcurl clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [makefile:32: CatchMyColor] Error 1
You need to install curl-dev library I normally use/usr/bin/ld: cannot find -lcurl
Normally is needed install these packages manually?, the .deb file don't resolve anything?.
<h2>Changes since Beta IDE 365</h2>
<ul>
<li>Asset Browser: Deleting an asset after interacting with an object in specific ways makes the IDE unstable </li>
<li>Asset Browser: Using Add Existing does not work correctly with objects with the same name of existing objects </li>
<li>Game Options: [Android] Installing new SDK versions is not populating the API dropdown</li>
<li>HTTP manual pages don't load in offline version</li>
<li>IDE: Shutdown Blocking is broken</li>
<li>IME does not process pressing Space to submit a candidate properly</li>
<li>Image Editor [Crash] : IDE becomes unstable when trigger the "Split Screen Mode" from the dropdown menu</li>
<li>Image Editor: Ctrl+A no longer selecting all content in frame</li>
<li>Image Editor: Erase tool is not displaying correctly when round</li>
<li>Image Editor: Text Tool is broken</li>
<li>Image Editor: Tools' pixel outline is not displaying correctly</li>
<li>Image Editor: [Mac IDE] Undo removes the two last edits instead of one</li>
<li>Linux IDE: File associations are not set for the OS on installation</li>
<li>Linux IDE: Unable to set File Association to GMS2</li>
<li>Mac Redefines do not appear to work</li>
<li>Preferences: GMS2 unstable when clicking Import in Platform Settings > Android when Filename box is empty</li>
<li>Sprite Editor: collision mask has some rendering issues</li>
<li>Startup: [Ubuntu IDE] Old versions of MESA/Intel Drivers don't handle point sprites properly</li>
<li>Tileset Editor: Tileset libraries do not appear</li>
<li>UI/UX: Closing the IDE with unsaved changes does not prompt user to save</li>
<li>UI/UX: [Windows IDE] The IDE crashes during startup on Windows 7</li>
</ul>
[15:35:39:537(2d18)] ************************************** 08/22/2021 **************************************
[15:35:39:538(2d18)] Log.Initialise
[15:35:39:538(2d18)] Doing Validate Folder check... macOS=False
[15:35:39:552(2d18)] Skin: C:\Program Files\GameMaker Studio 2-Beta\GUI\Skins/Dark
[15:35:39:552(2d18)] GameMakerStudio, Version=23.1.1.366, Culture=neutral, PublicKeyToken=83c29ed24e39e35e
[15:35:39:552(2d18)] Initialise()
[15:35:39:553(2d18)] Command line arguments=""
[15:35:39:556(2d18)] Не удается загрузить DLL "steam_api64": Не найден указанный модуль. (Исключение из HRESULT: 0x8007007E)
[15:35:39:568(2d18)] Loading proxy settings
[15:35:39:749(2d18)] Checking network....
[15:35:40:217(2d18)] Initialise(0.0)
[15:35:41:37(2d18)] File exception 'Could not find a part of the path 'C:\Program Files\GameMaker Studio 2-Beta\user_cache_directory\Styles'.'
[15:35:41:183(2d18)] Layout Manager: Attempting to register 'YoYoStudio.Sequences.Extensions.CanvasSequence+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[15:35:41:185(2d18)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.RemoteWorker.RemoteWorkerSettings+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[15:35:41:193(2d18)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.InspectorDndPreview+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[15:35:41:193(2d18)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.EventListBox+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[15:35:41:193(2d18)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.MultiSelectListBox+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[15:35:41:219(2d18)] Initialise(0.1)
[15:35:41:484(2d18)] Initialise(0.2)
[15:35:41:487(2d18)] Initialise(1)
[15:35:41:489(2d18)] Initialise(1.1)
[15:35:41:505(2d18)] Initialise(2)
[15:35:41:751(2d18)] Initialise(3)
[15:35:41:760(2d18)] Initialise(4)
[15:35:41:789(2d18)] FNA-Warn: D3D11 is unsupported! Error Code: 80070057
[15:35:41:853(2d18)] FNA-Info: Using EXT_swap_control_tear VSync!
[15:35:41:853(2d18)] FNA-Info: FNA3D Driver: OpenGL
[15:35:41:853(2d18)] FNA-Info: OpenGL Renderer: Intel(R) HD Graphics 4600
[15:35:41:853(2d18)] FNA-Info: OpenGL Driver: 4.3.0 - Build 10.18.14.4578
[15:35:41:853(2d18)] FNA-Info: OpenGL Vendor: Intel
[15:35:41:854(2d18)] FNA-Info: MojoShader Profile: glsl120
[15:35:41:872(2d18)] Initialise(4.1)
[15:35:41:873(2d18)] Initialise(4.2)
[15:35:41:873(2d18)] Initialise(4.3)
[15:35:42:58(2d18)] Initialise(4.4.1)
[15:35:42:98(2d18)] Initialise(4.4.2)
[15:35:42:98(2d18)] Initialise(4.5)
[15:35:42:100(2d18)] Check (1)
[15:35:42:104(2d18)] Check (2)
[15:35:42:283(2d18)] DPI setting:(96,96) Native:(96,96) Window:(1920,1032) Max Suggested DPI:161
[15:35:42:900(2d18)] Initialise(4.6)
[15:35:43:18(2d18)] Initialise(4.7)
[15:35:43:21(2d18)] Initialise(4.8)
[15:35:43:47(2d18)] Initialise(4.9)
[15:35:43:54(2d18)] Initialise(4.10)
[15:35:43:130(2d18)] Initialise(4.11)
[15:35:43:135(2d18)] Initialise(4.12)
[15:35:43:157(2d18)] Initialise(5)
[15:35:43:158(2d18)] Initialise(6)
[15:35:43:159(2d18)] Using Windows 7 or earlier, Graphics Tablet Manager is active
[15:42:40:569(5181)] ************************************** 08/22/2021 **************************************
[16:09:48:160(4cab)] Log.Initialise
[16:09:48:160(4cab)] Doing Validate Folder check... macOS=False
[16:09:48:173(4cab)] Skin: C:\Program Files\GameMaker Studio 2-Beta\GUI\Skins/Dark
[16:09:48:173(4cab)] GameMakerStudio, Version=23.1.1.366, Culture=neutral, PublicKeyToken=83c29ed24e39e35e
[16:09:48:173(4cab)] Initialise()
[16:09:48:174(4cab)] Command line arguments=""
[16:09:48:177(4cab)] Не удается загрузить DLL "steam_api64": Не найден указанный модуль. (Исключение из HRESULT: 0x8007007E)
[16:09:48:189(4cab)] Loading proxy settings
[16:09:48:379(4cab)] Checking network....
[16:09:48:858(4cab)] Initialise(0.0)
[16:09:49:774(4cab)] File exception 'Could not find a part of the path 'C:\Program Files\GameMaker Studio 2-Beta\user_cache_directory\Styles'.'
[16:09:49:912(4cab)] Layout Manager: Attempting to register 'YoYoStudio.Sequences.Extensions.CanvasSequence+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[16:09:49:920(4cab)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.RemoteWorker.RemoteWorkerSettings+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[16:09:49:922(4cab)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.InspectorDndPreview+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[16:09:49:922(4cab)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.EventListBox+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[16:09:49:922(4cab)] Layout Manager: Attempting to register 'YoYoStudio.GUI.Gadgets.Inspector.MultiSelectListBox+' from assembly 'IDE'. The gadget name '' is already in use, this may be caused by conflicting plugins
[16:09:49:947(4cab)] Initialise(0.1)
[16:09:50:212(4cab)] Initialise(0.2)
[16:09:50:214(4cab)] Initialise(1)
[16:09:50:216(4cab)] Initialise(1.1)
[16:09:50:233(4cab)] Initialise(2)
[16:09:50:494(4cab)] Initialise(3)
[16:09:50:503(4cab)] Initialise(4)
[16:09:50:532(4cab)] FNA-Warn: D3D11 is unsupported! Error Code: 80070057
[16:09:50:592(4cab)] FNA-Info: Using EXT_swap_control_tear VSync!
[16:09:50:592(4cab)] FNA-Info: FNA3D Driver: OpenGL
[16:09:50:592(4cab)] FNA-Info: OpenGL Renderer: Intel(R) HD Graphics 4600
[16:09:50:592(4cab)] FNA-Info: OpenGL Driver: 4.3.0 - Build 10.18.14.4578
[16:09:50:592(4cab)] FNA-Info: OpenGL Vendor: Intel
[16:09:50:593(4cab)] FNA-Info: MojoShader Profile: glsl120
[16:09:50:611(4cab)] Initialise(4.1)
[16:09:50:612(4cab)] Initialise(4.2)
[16:09:50:612(4cab)] Initialise(4.3)
[16:09:50:809(4cab)] Initialise(4.4.1)
[16:09:50:854(4cab)] Initialise(4.4.2)
[16:09:50:854(4cab)] Initialise(4.5)
[16:09:50:855(4cab)] Check (1)
[16:09:50:859(4cab)] Check (2)
[16:09:51:37(4cab)] DPI setting:(96,96) Native:(96,96) Window:(1920,1032) Max Suggested DPI:161
[16:09:51:658(4cab)] Initialise(4.6)
[16:09:51:769(4cab)] Initialise(4.7)
[16:09:51:772(4cab)] Initialise(4.8)
[16:09:51:799(4cab)] Initialise(4.9)
[16:09:51:806(4cab)] Initialise(4.10)
[16:09:51:892(4cab)] Initialise(4.11)
[16:09:51:898(4cab)] Initialise(4.12)
[16:09:51:919(4cab)] Initialise(5)
[16:09:51:920(4cab)] Initialise(6)
[16:09:51:921(4cab)] Using Windows 7 or earlier, Graphics Tablet Manager is active
[16:09:51:950(4cab)] Initialised Graphics Tablet: 䅗佃⁍慔汢瑥 릐᫆
[16:09:51:950(4cab)] Initialise(7)
[16:09:51:966(4cab)] Initialise(7.1)
[16:09:51:968(4cab)] Initialise(8)
[16:09:51:968(4cab)] Initialise(9)
[16:09:51:968(4cab)] Initialise(10)
[16:09:52:7(4cab)] LoadingState: AwaitNetworkConnectivityCheck
[16:09:52:7(4cab)] Initialise(11)
[16:09:52:16(4cab)] Initialise(11.5)
[16:09:52:16(4cab)] Initialise(12)
[16:09:52:32(4cab)] Audio Device Connected: Динамики (Realtek High Definition Audio)
[16:09:52:41(4cab)] Audio Device Connected: Realtek Digital Output (Realtek High Definition Audio)
[16:09:52:44(4cab)] FNA-Info: Using EXT_swap_control_tear VSync!
[16:09:52:44(4cab)] FNA-Info: Using EXT_swap_control_tear VSync!
[16:09:52:316(4cab)] LoadingState: StartUp
[16:09:52:345(4cab)] LoadingState: Languages
[16:09:52:903(4cab)] LoadingState: UserLanguages
[16:09:52:930(4cab)] LoadingState: BeginUserLogin
[16:09:52:945(4cab)] LoadingState: UserLogin
[16:09:53:124(4cab)] Current assembly revision is 23.1.1.366
[16:09:53:151(4cab)] Update found - got 42 items
[16:09:53:151(4cab)] Latest revision 23.1.1.366 found
[16:09:53:151(4cab)] We do NOT need to update
[16:09:54:352(4cab)] LoadingState: Preferences
[16:09:54:400(4cab)] Creating temp directory C:\Users\Andrey\AppData\Local\GameMakerStudio2-Beta\GMS2TEMP
[16:09:54:535(4cab)] LoadingState: CheckingRSS
[16:09:54:708(4cab)] Drive C:\ has 517.76 GB free
[16:09:54:730(4cab)] starting cmd /c subst Z: "C:\ProgramData\GameMakerStudio2-Beta\Cache\runtimes\runtime-23.1.1.337"
[16:09:54:801(4cab)] elapsed time 00:00:00.0710040s for command "cmd" /c subst Z: "C:\ProgramData\GameMakerStudio2-Beta\Cache\runtimes\runtime-23.1.1.337" started at 08/22/2021 16:09:54
[16:09:54:806(4cab)] moduleName = android, HasModule( android ) == True
[16:09:54:806(4cab)] moduleName = ios, HasModule( ios ) == True
[16:09:54:806(4cab)] moduleName = tvos, HasModule( tvos ) == True
[16:09:54:818(4cab)] Wait for all Modules
[16:09:54:819(4cab)] Finished Wait for all Modules
[16:09:54:877(4cab)] starting cmd /c subst Z: /d
[16:09:54:937(4cab)] elapsed time 00:00:00.0590033s for command "cmd" /c subst Z: /d started at 08/22/2021 16:09:54
[16:09:55:44(4cab)] LoadingState: DownloadManualRSS
[16:09:55:64(4cab)] Download File C:\ProgramData/GameMakerStudio2-Beta/Cache/runtimes\runtime-23.1.1.337\update-manual-beta.rss to https://gms.yoyogames.com/update-manual-beta.rss
[16:09:55:66(4cab)] LoadingState: InitDnD
[16:09:55:95(4cab)] DnD: Installing gadgets from IDE
[16:09:55:333(4cab)] Discarding document d1cddbf0-f23c-45f3-a4b1-d51caff84c8b.gml
[16:09:55:611(4cab)] LoadingState: UserDNDLanguages
[16:09:55:722(4cab)] LoadingState: PluginLanguages
[16:09:55:740(4cab)] LoadingState: PluginGUIResources
[16:09:55:756(4cab)] LoadingState: Plugins
[16:09:56:407(4cab)] Ограничение API: Сборка "" уже загружена из другого места. Ее нельзя загрузить из нового места в пределах того же домена приложения.
[16:09:56:734(4cab)] Ограничение API: Сборка "" уже загружена из другого места. Ее нельзя загрузить из нового места в пределах того же домена приложения.
[16:09:56:740(4cab)] Ограничение API: Сборка "" уже загружена из другого места. Ее нельзя загрузить из нового места в пределах того же домена приложения.
[16:09:56:856(4cab)] LoadingState: Devices
[16:09:56:858(4cab)] Splash screen: loading devices...
[16:09:56:858(4cab)] ...initialising device manager
[16:09:56:864(4cab)] ...loading workers
[16:09:56:865(4cab)] ...moving to welcome page end
[16:09:56:865(4cab)] LoadingState: CheckLaunchProject
[16:09:56:865(4cab)] ...done!
[16:09:56:874(4cab)] LoadingState: VerifySkinning
[16:09:56:899(4cab)] LoadingState: End
That sounds like some feature was removed (as it says "chnges"), while probably it's description of bug which is fixed... Wouln't "Fixed: Plus and Equal keys were no longer being detected, hotkey commands with these were failing" sound better?Changes since Beta IDE 360
...
Plus and Equal keys are no longer being detected, hotkey commands with these fail
Beta Release Notes are RAW straight out of the JIRA database so they are phrased by developers and those that are in the inner circle - that is not going to change I am afraid, we generally sanitize those by the time stable comes around. though if you ask in here we will check and get back to you on what it means.Can we get more understandable descriptions of changes? Cause sometimes it's hard to tell if something was fixed, or rather added as feature, like:
That sounds like some feature was removed (as it says "chnges"), while probably it's description of bug which is fixed... Wouln't "Fixed: Plus and Equal keys were no longer being detected, hotkey commands with these were failing" sound better?
We have actually just removed that legacy Windows 7 graphics tablet code in this new Beta - can you confirm your startup is much more reliable now, please?23.1.1.366 very frequent startup failures (windows 7).
Log with a failure:
Code:[15:35:43:159(2d18)] Using Windows 7 or earlier, Graphics Tablet Manager is active
Thanks! Now it works great.We have actually just removed that legacy Windows 7 graphics tablet code in this new Beta - can you confirm your startup is much more reliable now, please?
Hey Dan. In this build, the debugger isn't evaluating local variables again (ticket 186982).Hehe, I had not seen the above post, but I coincidentally already sanitised the release notes earlier today ahead of the new release. However, as Russell says (and as you have no doubt realised anyway) Beta releases are nowadays far more frequent and smaller, so expect the Beta release notes to become more automated over the next little while in order to facilitate us getting these releases out so rapidly.
And on that note...
Beta 6 Release - IDE v23.1.1.369 Runtime v23.1.1.340 (Aug 24, 2021)
Quite a lot of IDE fixes - lots for DPI and rendering, plus several hotkeys fixed throughout the IDE. Only the one runtime fix this time, and that's for the debugger on Ubuntu. Please see the release notes links for the full info:
https://gms.yoyogames.com/ReleaseNotes-NuBeta.html
https://gms.yoyogames.com/release-notes-runtime-NuBeta.html