Refund for what?Well this giveaway is all very lordable but do people that have payed get a refund?
Refund for what?Well this giveaway is all very lordable but do people that have payed get a refund?
I aviod the pay as you go like the plague, It is like have a hole in your wallet. Well this giveaway is all very lordable but do people that have payed get a refund?There's a huge difference between support models, one is about forcing to pay each month and the other is a donation model where you're free to do as you wish. I'm choosing to support the right model in this case, just like you would make any other decision that you think is right or wrong.
If you have had bought permanent license, you still keep it, no extra payment. You don't need subscribe.Well this giveaway is all very lordable but do people that have payed get a refund?
For those of us with perpetual desktop export licenses, what happens when that year expires? Do we lose the ability to export to desktop since that is now an indie-tier-only feature?Perpetual licence
There will be no changes to your existing plans. If you want to expand your platform publishing options, then you will need to choose the relevant tier where you will also benefit from our upgrade discounts. We provide 1 year of free access to our “Indie” tier for each perpetual licence you own.
Note that this is only "if you want to EXPAND your platform publishing options" (read: upgrade to Indie). If you want everything to stay the same (perpetual license for exports you already bought), then everything stays the same. You do not lose anything. Even if you do upgrade to Indie, you still retain your perpetual licenses, so after that time expires, all that expires is the Indie license, not the perpetual ones.For those of us with perpetual desktop export licenses, what happens when that year expires? Do we lose the ability to export to desktop since that is now an indie-tier-only feature?
Nothing changes. You can try out the new tiers for a period of time for free if you have permanent, but when that time trial expires, your permanent is still there just fine. If you own permanent, nothing will change for you no matter what you do. Which is the only thing that has kept me from being as negative about it as some others have been.For those of us with perpetual desktop export licenses, what happens when that year expires? Do we lose the ability to export to desktop since that is now an indie-tier-only feature?
No. You still have your permanent licence.What happens when that year expires? Do we lose the ability to export to desktop since that is now an indie-tier-only feature?
Sorry, but you are not the majority... At the moment it's way to early to say what the majority is, but at the moment, most peoplñe seem to be fairly receptive to the change, especially as everyone with a licence keeps their licence.Seems like they are completely ignoring the majority of the users.
You don't have the option for a perpetual licence NOW, let alone when (if?) GMS3 comes out...So is the conclusion here that when version 3 comes out we wont have an option for a perpetual license?
Your license to 2.x is permanent and won't go away. The corollary here is that if you're on the subscription and happily get version 3.x and then later decide to stop subscribing you are back to having version 2.x permanently. What this will do to your project source files with respect to compatibility, well, I think it goes without saying that you should not expect it to always work (like with most software packages where newer versions tend to be able to import files from an earlier version, but not necessarily the other way around). Plan accordingly.For those of us with perpetual desktop export licenses, what happens when that year expires? Do we lose the ability to export to desktop since that is now an indie-tier-only feature?
Alright.. I'm out of this community too for good I think. The thing that you need a subscription model now and your userbase is shrinking is pointing at that you're losing the majority of users. A few people voicing their opinions on this forum is not a majority. If you think it is then good luck too. Also, what a way to respect someone who's been promoting and supporting GM since 2001 than saying you're not a majority.Sorry, but you are not the majority... At the moment it's way to early to say what the majority is, but at the moment, most peoplñe seem to be fairly receptive to the change, especially as everyone with a licence keeps their licence.
Thanks for the info. Sometimes when something isn't explicitly stated, you have to ask. Legal speak and ToS' can be sneaky like that.Note that this is only "if you want to EXPAND your platform publishing options" (read: upgrade to Indie). If you want everything to stay the same (perpetual license for exports you already bought), then everything stays the same. You do not lose anything. Even if you do upgrade to Indie, you still retain your perpetual licenses, so after that time expires, all that expires is the Indie license, not the perpetual ones.
You forget that I worked at YYG for 9 years and have a fair idea of the demographics of the userbase. If you want to back up your claims of the majority being against this change then come at me with figures and actual information and not just an opinion. And note that what I say is nothing more and nothing less than MY opinion, and I don't agree with you based on my experiences and what I see on this forum. Weren't you saying earlier something about everyone having a a right to an opinion or something?Alright.. I'm out of this community too for good I think. The thing that you need a subscription model now and your userbase is shrinking is pointing at that you're losing the majority of users. A few people voicing their opinions on this forum is not a majority. If you think it is then good luck too.
I'm just disagreeing with you, but it's nothing against YOU personally.Relax dude, this is a community forum where everyone is free to express their opinions and I just expressed mine. I think I do deserve some kind of certainty as well after using GM since v.3.0.
I understand you, mate. I thought of change engines before starting my game now and I stayed for the comfort. I regret some aspects, but not in general.@Kezarus Also, reading all this makes me wish I had made the switch much earlier instead of using GM just for staying loyal and supporting it. Seems like they are completely ignoring the majority of the users.
Sorry, I'm outta here. You can state your opinion without making someone else want to change their own, that's what you're really trying to do and seeing this coming from someone who is trying to moderate the forum which is officially linked to GM is as sad as it can get. You've worked for YYG for 9 years and I've been using it for 20 years, now good luck satisfying the customers.You forget that I worked at YYG for 9 years and have a fair idea of the demographics of the userbase. If you want to back up your claims of the majority being against this change then come at me with figures and actual information and not just an opinion. And note that what I say is nothing more and nothing less than MY opinion, and I don't agree with you based on my experiences and what I see on this forum. Weren't you saying earlier something about everyone having a a right to an opinion or something?
I'm just disagreeing with you, but it's nothing against YOU personally.
You already can invoke GMAssetCompiler and/or Igor yourself (see builder and stitch for reference) - I'm assuming that Enterprise will include more a intuitive (read: no need to provide temporary directory/etc. paths yourself) CLI tool.This is so bad, I'm a user with a perpetual license, and needed this feature, builds games in GMS is so hard in comparison with Unity or Godot, is this feature is only for Enterprise users, is not a good deal.
Fair enough and I'm honestly sad to see ANY member go. As far as I am concerned a discussion is all about changing things, and sometimes you'll change my mind, sometimes I'll change yours and sometimes neither will change. That's all fine!!! And note, I wouldn't be the forum Administrator if I didn't love GameMaker, and if I'm still admin after leaving the company it's because I love this community and the product, not YYG. I have criticised them before and will do so again, but in this case I genuinely think it's a good move and it has nothing to do with my time working for them.Sorry, I'm outta here. You can state your opinion without making someone else want to change their own, that's what you're really trying to do and seeing this coming from someone who is trying to moderate the forum which is officially linked to GM is as sad as it can get.
This is absolutely delusional. Nobody is going to pay $10 just to release a game jam game.New users will be drawn in by the free version, get a subscription when they want to release their games, and then already be so invested in their projects (sunk cost fallacy + ikea effect) that there's no going back.
This is absolutely delusional. Nobody is going to pay $10 just to release a game jam game.
Well if you think that way, previously you had to either buy 12month Windows license for $39 or permanent 99$. So actually, one could now more easily do that.This is absolutely delusional. Nobody is going to pay $10 just to release a game jam game.
You're right which is why YYG usually provides temporary free licences with an export target for game jams! And hopefully thy'll do the same for the GMC Jam now too.This is absolutely delusional. Nobody is going to pay $10 just to release a game jam game.
Yeah, for a community that been big on game jams, this could damage that. But idk. That just speculation on my part.This is absolutely delusional. Nobody is going to pay $10 just to release a game jam game.
yup, i am not a fan of subscription models, i love tinkering with gamemaker, but feel it may be time to move to godot…I worry this will push away hobbyists...
I was interviewed about this a while back by Opera/YYG, and it was put forward as "hypothetical", but making it a monthly fee to use GMS will definitely deter some.
They do not have official support, and problems with these: "Windows 10 (other operating systems may work but are untested)", are so common in CLI tools developed from the community, I tried Stitch but never can run automatically my builds. In another hand, the engine as Godot has a CLI in-built and the community only needed to create a GitHub action: https://github.com/marketplace/actions/build-godot. Pay a subscription for a CLI... Really YoYo? is the same tool, but used from the terminal, the game maker developers have experience in the technology field, don't treat us like newbies.
Yeah, I am looking that with keen eyeAlso, holy crap that enterprise version is something.
I need to do the math, but that seems either like a steal, or just as pricey.
Right, but kids don't have to beg for anything now - they can just use it. Especially if you occasionally get free licenses for jams and so on. That said, I do agree that there should some free export - almost exactly for the reason you listed which is that the one of the main thing the hobbyist user wants, is to be able to share their game with their friends. If you want to a kid to be hooked on game development, they need to be able to have that part of the game development experience - which the free version doesn't allow for right now. I don't have a solution to this, but I think it's the one thing missing to make pitching GM really easy.Honestly, my biggest concern is how this will effect new people coming in. I know when I first got started as a kid, I begged my parents for a license to GM5/6. I have to imagine that I'm not alone in that regard.
A subscription is harder to sell to people, and I know my parents would have refused to get me a license if it was a subscription.
Now, the changes to the free version do make this change easier to live with, but I feel like there should still be at least one permanent license option, even if it's just limited to a Windows export.
I don't know. I'm not a business expert. I just feel like this will scare away new people.
Because if Yoyo makes a decision that kills game maker, then development and support for the software they bought stops, and the community will die away too. Also it would be nice to think that newcomers would have the same opportunities as we had.I don't quite understand the beef here from any professional devs or studios who are currently using GMS2 to publish commercial projects. If you have paid for any permanent GMS2 license, you get to keep it. Carry on as you were