Lord KJWilliams
Member
I finally get to ask as question that I have had on ice, wanting to find the answer to......
I discovered this strange difference , in two games that I have played when I used to have an Amiga 500 long ago.....
The first game is called Dungeon Master by FTL games which looks like this ( this was ported to the PC ) :
The Second Game is called Day of the Viper by Accolade :
Now the difference that I see in the game, in terms of how the walls, ceilings, and flooring are related by looking
at how they join at the corner. To show what I mean, I drew this picture :
The wire frame on the left of the black and white is what Day of the Viper is, and the wire frame on the right is what
Dungeon Master is. Whats the reason why one first person point of view is different from the other? Because when I look at both
the point of view that Dungeon Master presents, is that I feel taller vs. the point of view that Day of the Viper uses , is that I am
in the center.
Im interested in building a dungeon crawler game in the future, but I wanted to know which viewing perspective is
favored in building dungeon crawler games? Is there another viewing perspective in first person point of view that
I have missed?
Again, what is it that makes these two dungeon crawling games feel different when I look at them?
Thanks
I discovered this strange difference , in two games that I have played when I used to have an Amiga 500 long ago.....
The first game is called Dungeon Master by FTL games which looks like this ( this was ported to the PC ) :
The Second Game is called Day of the Viper by Accolade :
Now the difference that I see in the game, in terms of how the walls, ceilings, and flooring are related by looking
at how they join at the corner. To show what I mean, I drew this picture :
The wire frame on the left of the black and white is what Day of the Viper is, and the wire frame on the right is what
Dungeon Master is. Whats the reason why one first person point of view is different from the other? Because when I look at both
the point of view that Dungeon Master presents, is that I feel taller vs. the point of view that Day of the Viper uses , is that I am
in the center.
Im interested in building a dungeon crawler game in the future, but I wanted to know which viewing perspective is
favored in building dungeon crawler games? Is there another viewing perspective in first person point of view that
I have missed?
Again, what is it that makes these two dungeon crawling games feel different when I look at them?
Thanks