Dupletor
Member
I noticed a somewhat inconsitent behavior for gamemaker during fatal error screens.
Sometimes it shows the entire line of code, sometimes it only shows the problematic variables. How do I make it always show the entire line?
Take for example this error:
#
FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Variable obj_player.layer_bullet(100002, -2147483648) not set before reading it. at gml_Object_obj_player_Step_0 (line 30) - instance_create_layer(x, y, layer_bullet, obj_bullet);
#
If I execute the game from inside gamemaker, the error appears in its entirety.
However, if I create an .exe and run it independently, this is the error that appears:
#
FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Variable obj_player.layer_bullet(100002, -2147483648) not set before reading it. at gml_Object_obj_player_Step_0 (line 30) -
#
While a couple of months ago, it would show the entire error.
Is there a way for me to force the error screen to show the line of code?
Sometimes it shows the entire line of code, sometimes it only shows the problematic variables. How do I make it always show the entire line?
Take for example this error:
#
FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Variable obj_player.layer_bullet(100002, -2147483648) not set before reading it. at gml_Object_obj_player_Step_0 (line 30) - instance_create_layer(x, y, layer_bullet, obj_bullet);
#
If I execute the game from inside gamemaker, the error appears in its entirety.
However, if I create an .exe and run it independently, this is the error that appears:
#
FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Variable obj_player.layer_bullet(100002, -2147483648) not set before reading it. at gml_Object_obj_player_Step_0 (line 30) -
#
While a couple of months ago, it would show the entire error.
Is there a way for me to force the error screen to show the line of code?
Last edited: