Luigi1000
Member
Hey everyone, ever since updating to 2.3.2 I have had issues with the debugger suddenly resuming the game despite being paused at a breakpoint all on it's own. It says that the client refused and disconnected in the output but I got no idea why that would be case. (As shown in the code block below.)
I'm on IDE version 2.3.2.560 and Runtime version 2.3.2.426 on Windows 8 with 16 GB of RAM. If anyone has and ideas on how to resolve this easily I'm open to suggestions and before anyone asks yes it used to work perfectly fine prior to updating and yes I did already manually force port 6509 allowed both through windows firewall and my antivirus and doing that did nothing.
Example of output:
I'm on IDE version 2.3.2.560 and Runtime version 2.3.2.426 on Windows 8 with 16 GB of RAM. If anyone has and ideas on how to resolve this easily I'm open to suggestions and before anyone asks yes it used to work perfectly fine prior to updating and yes I did already manually force port 6509 allowed both through windows firewall and my antivirus and doing that did nothing.
Example of output:
Code:
Start debug server
Creating Debugger server port:6509
[DbgServer]6509
Collision Event time(microsecs)=10243
Waiting for debugger to connect...
Client(-1) Connected: 127.0.0.1
Debugger connected
6826 code buffers added (356538)
Total memory used = 140447010(0x085f0d22) bytes
**********************************.
Entering main loop.
**********************************.
Client Refused: 127.0.0.1
Client(0) Disconnected: 127.0.0.1
Debugger disconnected
Client(-1) Connected: 127.0.0.1
Debugger connected
Client Refused: 127.0.0.1
Client(0) Disconnected: 127.0.0.1
Debugger disconnected
Client(-1) Connected: 127.0.0.1
Debugger connected
Client Refused: 127.0.0.1
Client(0) Disconnected: 127.0.0.1
Debugger disconnected
Client(-1) Connected: 127.0.0.1
Debugger connected