Happy to let little edits slide!I have a question I submited our game just in time 3 minutes before the expire hour, and is on t he game jam page and everything, it seems to me that I am able to edit my entry, I found a bug that prevent the game to go to the final credits when finished is possible to edit your entry ? is againist the rules? or I just can do it, any feed back will be appreciated! by the way this is our entry we would love to receive some feedback and ratings, thanks a lot!
Neon of the dark Realm by Unruly Mind Entertainment for 🎆Amaze Me Game Jam🎆 GMS2
Capture bioluminicesnt creaturesitch.io
Good call. There should always be at least one weekend during the voting period of a game jam.Just a heads up - we've extended voting to continue over the weekend!! Keep those ratings coming in. They will help us a lot when it comes to judging.
I'm sort of hopeful that, unless we have a "boaty mcboatface" situation on our hands, you guys will just agree with the top 3 as voted by the public... afaik from the way itch jams work we'll all get to see who the "public" winners were - so there'd definitely be some weirdness involved if you guys then go and pick three totally different games lolThey will help us a lot when it comes to judging.
I kind of agree and kind of don't... YYG/Opera will have a criteria, foremost of which will be showcasing GMS2... so the public may LOVE a game that looks absolute crap, and as such YYG/Opera may not want to select that as the winner. I imagine the winning entry will be what they consider as the one that balances polish and gameplay the best, and that shows GMS2 in the best possible light. I would think they'll be taking, say, the top 10 voted entries and then selecting their own top 3 from that. All that said, I would really like YYG to be transparent about why they chose the top 3 (assuming they are different to the public top 3).I'm sort of hopeful that, unless we have a "boaty mcboatface" situation on our hands, you guys will just agree with the top 3 as voted by the public... afaik from the way itch jams work we'll all get to see who the "public" winners were - so there'd definitely be some weirdness involved if you guys then go and pick three totally different games lol
I believe this would make the most sense. Also taking into account the general opinion. For example, generally GM has a bad reputation for creating 3D games so YYG/Opera might decide to pick a solid 3D entry as one of the top 3 to raise awareness for that specific set of GM capabilities. Then again GM is mostly marketed as a 2D engine so YYG/Opera might take the reverse path and ensure they only pick 2D entries to reinforce how good GM is for those.I kind of agree and kind of don't... YYG/Opera will have a criteria, foremost of which will be showcasing GMS2... so the public may LOVE a game that looks absolute crap, and as such YYG/Opera may not want to select that as the winner. I imagine the winning entry will be what they consider as the one that balances polish and gameplay the best, and that shows GMS2 in the best possible light. I would think they'll be taking, say, the top 10 voted entries and then selecting their own top 3 from that. All that said, I would really like YYG to be transparent about why they chose the top 3 (assuming they are different to the public top 3).
But there's a reason it has a bad rep for 3D, so if loads of people see a 3D game maker game and go on to purchase GM2 because they want to make a 3D game just like it, they will quickly be disappointed and that seems very counterproductive.GM has a bad reputation for creating 3D games so YYG/Opera might decide to pick a solid 3D entry as one of the top 3 to raise awareness for that specific set of GM capabilities.
This seems much more likely.GM is mostly marketed as a 2D engine so YYG/Opera might take the reverse path and ensure they only pick 2D entries to reinforce how good GM is for those.
That's why I also included this in my reply:But there's a reason it has a bad rep for 3D, so if loads of people see a 3D game maker game and go on to purchase GM2 because they want to make a 3D game just like it, they will quickly be disappointed and that seems very counterproductive.
This seems much more likely.
Then again GM is mostly marketed as a 2D engine so YYG/Opera might take the reverse path and ensure they only pick 2D entries to reinforce how good GM is for those.
This and also we had word from Itch that jams that have prize money can often be cheated by voters so holding the final choice with us to avoid that. Our top 3 will likely be close to the top 3 as voted for.I kind of agree and kind of don't... YYG/Opera will have a criteria, foremost of which will be showcasing GMS2... so the public may LOVE a game that looks absolute crap, and as such YYG/Opera may not want to select that as the winner. I imagine the winning entry will be what they consider as the one that balances polish and gameplay the best, and that shows GMS2 in the best possible light. I would think they'll be taking, say, the top 10 voted entries and then selecting their own top 3 from that. All that said, I would really like YYG to be transparent about why they chose the top 3 (assuming they are different to the public top 3).
Good points - and yeah depending on the outcome of this one that suggestion may be a good way forward in future!It was stated from the beginning that the final winners were ultimately going to be decided by Yoyo Games and Opera, as opposed to solely on the public vote. Presumably, this can help avoid a scenario where a few people with large social media presences or something come in and bury quality submissions by relatively unknown people. Maybe in the future, there can be a prize pool for entries that win the popular vote, but don't get picked by the judges. Something like a people's choice award being worth the winner's choice of permanent license or covering a Steam submission fee or something.
Now I'm not sure if that line was already up by the time I became aware of the jam or if I just inferred it from the answers to some of the early questions about the jam. As far as I know, I was the first person to ask if the intention was for us to wait until the weekend of the jam period to work on submissions or if we were free to start over on the subreddit a little over 3 weeks ago and I've been under the impression that any final decisions were going to be made by Yoyo Games and Opera the entire time, for reference.Good points - and yeah depending on the outcome of this one that suggestion may be a good way forward in future!
Would like to point out though the line about how the winner would be picked was added later, not when the compo page launched
Yep, same here... ...I thought the judges were still able to make their choices, but weigh up various factors - I have to admit I was a little surprised at most of the voting results/placings myself, and the really low placings of what I felt were superb looking and extremely playable entries (I'm looking at you, Non-Stop Space Probe!), but hey...Now I'm not sure if that line was already up by the time I became aware of the jam or if I just inferred it from the answers to some of the early questions about the jam. As far as I know, I was the first person to ask if the intention was for us to wait until the weekend of the jam period to work on submissions or if we were free to start over on the subreddit a little over 3 weeks ago and I've been under the impression that any final decisions were going to be made by Yoyo Games and Opera the entire time, for reference.
I'm pretty sure it was the middle of the night where the YoYo Games offices are when the jam ended. So, I would think the absolute earliest we might hear something would be tomorrow morning - or maybe they want to take a few days to make a final decision.Do we have winners officially announced?
Our distribution is kind of similar... we also think that invite a lot of people to play the game and vote tend to make the rating more average...I'm quite pleased with these results (7th for visuals, 21st for theme, 69th for fun, nice).
I didn't have as much time as I would have liked (most of the work being done in the last 4 days), but I'm definitely happy all things considered. I did promote my game a bit on Twitter so here are the results:
View attachment 40954
I'd be curious what other people's rating distributions look like. I wonder if encouraging more people to vote makes the game rating more average statistically?
Anyway, big thanks to YoYo Games and Opera for the jam! It was a load of fun and hope to see more challenges like this in the future. I'm super excited about the direction YYG is heading!
They've been really on a roll these last couple months
Tbh, I have to say that I agree... I'm rather disappointed with the performance of my game, especially looking at the top 10 in each category. I mean, yes, I am biased, but I do think that my game fit the theme better than most of them, and was far more polished and complete too. I mean, second place for visuals is a minimalist breakout clone that had bright bricks!!!! (first place is pretty awesome looking though, I have to say... ) So, yeah, disappointed and more than a little frustrated that my game didn't rank higher after all the work I put into it......Obviously well done to the winners, but I'm beginning to agree that some of the voting results seem a little bit strange - For example, looking at some (not all!) of the top 20 visually rated games just makes me think... ..."eh?!"...
Honestly, even though there were many great entries, IMO your game impressed me the most and I think I have played it everyday since you uploaded it. It is seriously fun and addicting.Tbh, I have to say that I agree... I'm rather disappointed with the performance of my game, especially looking at the top 10 in each category. I mean, yes, I am biased, but I do think that my game fit the theme better than most of them, and was far more polished and complete too. I mean, second place for visuals is a minimalist breakout clone that had bright bricks!!!! (first place is pretty awesome looking though, I have to say... ) So, yeah, disappointed and more than a little frustrated that my game didn't rank higher after all the work I put into it...
Here's the breakdown of the ratings for the record...
View attachment 40960
In the GMC Jam, voters place their votes in the voting topic for everyone to see publicly - so there's really no way anyone could artificially boost their score without someone else noticing. I don't think that's necessarily something YYG should attempt to emulate in future official jams.I haven't entered a GMC Jam in so long that I can't remember how the games are rated there, but I'm assuming it's not itch and therefore voting isn't so easy to manipulate?
@Nocturne - My thoughts exactly - I feel some people were unfairly 'lowest possible' voting some games, esp. ones that weren't created from scratch. I thought your game was SUPER polished, and REALLY fun, so rated it accordingly - I definitely rated it 5 stars. Same for Non-Stop Space Probe, etc...Tbh, I have to say that I agree... I'm rather disappointed with the performance of my game, especially looking at the top 10 in each category. I mean, yes, I am biased, but I do think that my game fit the theme better than most of them, and was far more polished and complete too. I mean, second place for visuals is a minimalist breakout clone that had bright bricks!!!! (first place is pretty awesome looking though, I have to say... ) So, yeah, disappointed and more than a little frustrated that my game didn't rank higher after all the work I put into it...
Here's the breakdown of the ratings for the record...
View attachment 40960
Well said, and while I am disappointed in my own ratings, I do want to stress that my "saltiness" is really just for fun and posture and I congratulate everyone that entered something and especially those that made it into the top 20!But I don't want to take anything away from where people have placed in this particular jam - I think we should let the top finishers enjoy their success without drilling down into it too much or pointing the finger. All the entrants, especially those who are quite new to game dev, can be super proud of what they've achieved, and I'm sure whoever YYG/Opera pick for the top prizes will be deserving winners.
Yep, I took a look at that page, and can see that the results were far more realistic - a gradual increase towards the best game, all within a realistic range...I am happy with the idea of a rating system for categories like YYG had in this jam, I think it works well in e.g. the gm48, it just needs a bit of tweaking for future YYG jams.
Yep, this sounds really good, but TBH, I think I'd now feel more optimistic if it was the general public in large numbers, voting (still cheatable, I guess, with sock puppet accounts / social media weighting, but the impact this time would be marginal, I think, and less biased) or just Yoyo/Opera judges voting....I think I'd suggest in future breaking the vote categories down a little bit further like the GM48 / GMC Jam do (e.g. 5 categories of CONCEPT / EXECUTION / THEME / PRESENTATION / FUN or something).
But I don't want to take anything away from where people have placed in this particular jam - I think we should let the top finishers enjoy their success without drilling down into it too much or pointing the finger. All the entrants, especially those who are quite new to game dev, can be super proud of what they've achieved, and I'm sure whoever YYG/Opera pick for the top prizes will be deserving winners.
That's interesting, but it didn't seem to stop new accounts from voting, so either they were legit added to submit entries (I'm dubious!), or possibly that restriction wasn't set, BUT the games weren't made accessible to the public? - I'm not even sure myself, as I'm always logged into itch.io as myself...For the record, it's possible on itch.io to limit voters to people who submitted an entry + designated judges when hosting the Jam.
So with this option on, it's at least impossible to make dozens of sock puppet accounts and vote with them, unless each of them submits an entry as well.