gamemaker90
Member
Hey all again, I'm in the process of working on my RPG (more info soon enough) and I was wondering if somebody could walk me through the steps of implementing an inventory system. Here's how I'm thinking of it and I just want to know how on/off I am with it.
So the server processes input and sends it to the client, then back to the server? In the case of the inventory, it doesn't need to go back to the server? Because we only want to open the inventory on the client's side when he/she presses the key?
How does it work then with drawing the inventory when the key is pressed? The object gets created after by the player which is created by the server (see LAN Platformer).
I'm putting '?' marks at the end of each piece because I want to know if that piece is correct.
If this needs clarification, please ask.
Thanks.
So the server processes input and sends it to the client, then back to the server? In the case of the inventory, it doesn't need to go back to the server? Because we only want to open the inventory on the client's side when he/she presses the key?
How does it work then with drawing the inventory when the key is pressed? The object gets created after by the player which is created by the server (see LAN Platformer).
I'm putting '?' marks at the end of each piece because I want to know if that piece is correct.
If this needs clarification, please ask.
Thanks.