atma505
Member
So I'm going off of FriendlyCosmonaut's cutscene tutorials (YouTube link), which work great. They build a cutscene object out of an array of scripts which is established in the trigger object's Creation Code.
This only covers cutscenes which progress in a linear manner though. What I'm looking to do is to have a cutscene go one of multiple different ways, depending on the player's input. For example, if during a cutscene an NPC says "The exit is this way, please follow me," I'd want two different paths for if the player chooses "yes" or "no."
I considered a few methods like 2D cutscene arrays, or by somehow skipping to certain points in the array using a variable in obj_cutscene. The former I'm not sure how to approach and the latter (see screenshot below) seems very limiting. Has anyone implemented something like this successfully in their game?
This only covers cutscenes which progress in a linear manner though. What I'm looking to do is to have a cutscene go one of multiple different ways, depending on the player's input. For example, if during a cutscene an NPC says "The exit is this way, please follow me," I'd want two different paths for if the player chooses "yes" or "no."
I considered a few methods like 2D cutscene arrays, or by somehow skipping to certain points in the array using a variable in obj_cutscene. The former I'm not sure how to approach and the latter (see screenshot below) seems very limiting. Has anyone implemented something like this successfully in their game?