I have a de-saturation shader that works on instances.
I want to draw the same shader over the floor to cover the floor tiles.
I only want the shader to cover the walls and the floor, so drawing on the application surface is out.
I've tried using surfaces but no luck.
Any ideas on how to go about this?
I want to draw the same shader over the floor to cover the floor tiles.
I only want the shader to cover the walls and the floor, so drawing on the application surface is out.
I've tried using surfaces but no luck.
Any ideas on how to go about this?