Null-Z
Member
Moving this to a thread to bookmark after solving.
context-
" while creating the Galaga clone to break in GMS2 I run into the same problem with "instance_destroy()" where it destroys all instances in the room and I never remember how to remedy it."
to put it another way, I want the bullet to only destroy the instance it collides with, not all of that instance in the room.
" nacho_chicken
@Neptune Don't even have to do that any more, as now instance_destroy takes an argument! instance_destroy(inst_id); "
wouldn't that requier calling each unique instance ID possible for each instance created?
context-
" while creating the Galaga clone to break in GMS2 I run into the same problem with "instance_destroy()" where it destroys all instances in the room and I never remember how to remedy it."
to put it another way, I want the bullet to only destroy the instance it collides with, not all of that instance in the room.
" nacho_chicken
@Neptune Don't even have to do that any more, as now instance_destroy takes an argument! instance_destroy(inst_id); "
wouldn't that requier calling each unique instance ID possible for each instance created?