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DanielRead89
Guest
I have a puzzle "match" game I'm working on one of the mechanics is that you can rotate the board.
I have this working fine by using camera_set_view_angle
My problem is that now anything outside of that game board that I draw onto the screen, such as GUI elements etc, are also rotated.
Does anyone know how I can keep the game board rotating but draw the GUI elements as if it wasn't rotated?
I have this working fine by using camera_set_view_angle
My problem is that now anything outside of that game board that I draw onto the screen, such as GUI elements etc, are also rotated.
Does anyone know how I can keep the game board rotating but draw the GUI elements as if it wasn't rotated?