otterZ
Member
1) Can an alarm be paused? As in if there is an alarm set to go off in 120 game steps but gameplay dictates that it should now go off in 130 game steps, is there any way of pausing that alarm for 10 game steps? And would it be possible to pause a group of alarms if you have say 100 alarms set to trigger at different times?
2) Can alarms be linked to delta_time, rather than game steps, to create very accurate timers that are as close to real time as possible?
I am playing around with some ideas to get this done in a test project, but any pointers from more experienced GM programmers would be much appreciated.
2) Can alarms be linked to delta_time, rather than game steps, to create very accurate timers that are as close to real time as possible?
I am playing around with some ideas to get this done in a test project, but any pointers from more experienced GM programmers would be much appreciated.