C
CruelBus
Guest
Over the years I've seen great game ideas come out, do well, and then get 500 clones of the game show up within a year. The original games still do well, but it certainly shows that there are loads of little studios all over the place that stand by, fully staffed, funded and ready, to nearly duplicate whatever game seems to be performing well. I have also seen awesome game ideas in early development get hijacked by more capable studios who release a similar, sometimes "better" version of the game before the original game is released.
I really want to put some screen shots, videos and plans for my current and next game out there, but I am genuinely concerned that a team will take the idea and run with it before I can have anything to show. At the same time, I understand that for a game to do well in this market, visibility is key, and the sooner you start, the better. I just can't get past the above concerns.
Yes, I enjoy the creative process of game development, and in some hopeful future, where I would have my own development studio, I would probably hire managers since I just want to be on the creative end instead of the organizational end. This is a "hobby" of sorts for now, but my intent is to have that development studio, which would mean my financial welfare, and that of my team members (which to me is more important), will definitely be dependent upon an income stream from released games. As such, it very much matters that a more developed team would beat me to the punch. Is that a risk that everyone just takes and commits 4+ years of development in wide open public view? For large studios, I know it's not such a big deal, since their goal is to create something different than the other large studios are creating. For the thousands of smaller studios, my feeling is that it's pretty cutthroat. Based on that feeling, I have chosen to remain in the shadows until just before release. That secrecy comes at a cost, I'm sure.
I don't even want to disclose the names of the games, it's that bad. Any input from the teams out there?
I really want to put some screen shots, videos and plans for my current and next game out there, but I am genuinely concerned that a team will take the idea and run with it before I can have anything to show. At the same time, I understand that for a game to do well in this market, visibility is key, and the sooner you start, the better. I just can't get past the above concerns.
Yes, I enjoy the creative process of game development, and in some hopeful future, where I would have my own development studio, I would probably hire managers since I just want to be on the creative end instead of the organizational end. This is a "hobby" of sorts for now, but my intent is to have that development studio, which would mean my financial welfare, and that of my team members (which to me is more important), will definitely be dependent upon an income stream from released games. As such, it very much matters that a more developed team would beat me to the punch. Is that a risk that everyone just takes and commits 4+ years of development in wide open public view? For large studios, I know it's not such a big deal, since their goal is to create something different than the other large studios are creating. For the thousands of smaller studios, my feeling is that it's pretty cutthroat. Based on that feeling, I have chosen to remain in the shadows until just before release. That secrecy comes at a cost, I'm sure.
I don't even want to disclose the names of the games, it's that bad. Any input from the teams out there?
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