This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
Release Notes
Runtime Release Notes
What's New In 2.3.2? Companion Helpdesk Post
Current Release - IDE v2.3.2.560 Runtime v2.3.2.426 (Apr 16, 2021)
Just the one change to fix runtime 423 stalls on game_end() or gc_collect() and the accompanying gradual increases in memory seen in some games
Updated Release - IDE v2.3.2.558 Runtime v2.3.2.423 (Apr 14, 2021) (Please update)
Note that you must update to the matching runtime 423 before you will get any of these changes. IDE 558 with runtime 420 would behave identically to IDE 556.
Initial Release - IDE v2.3.2.556 Runtime v2.3.2.420 (Mar 31, 2021) (Please update)
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
- Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem
- If there are error windows, then a link to the "ui.log" file found via the "Open Log in ..." Help menu command inside GMS2
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If you receive any error dialogues, please screenshot them
- If it is a system issue (like compiling to a specific target) then please provide details of the PC being used as well as the software versions involved
Release Notes
Runtime Release Notes
What's New In 2.3.2? Companion Helpdesk Post
Current Release - IDE v2.3.2.560 Runtime v2.3.2.426 (Apr 16, 2021)
Just the one change to fix runtime 423 stalls on game_end() or gc_collect() and the accompanying gradual increases in memory seen in some games
Updated Release - IDE v2.3.2.558 Runtime v2.3.2.423 (Apr 14, 2021) (Please update)
Note that you must update to the matching runtime 423 before you will get any of these changes. IDE 558 with runtime 420 would behave identically to IDE 556.
- Fixed that if you tried to build iOS using the Windows IDE it could error with "The variable Xcode is not defined" (when the Mac IDE worked fine with that same Xcode install)
- Fixed an issue stopping ARM builds of Ubuntu YYC
- Fixed an issue where projects which contain a large number of audio files could fail to build
- Added a compiler optimisation to speed up texture page generation during builds
- Added a small optimisation to speed up loading projects
- Fixed a CPU usage issue with the garbage collector, so now usage values should be much lower again on all platforms and also gives a slight performance boost compared to 2.3.1
- Re-fixed that the Animation End event does not trigger reliably when the sprite frames and game speed result in very small values
Initial Release - IDE v2.3.2.556 Runtime v2.3.2.420 (Mar 31, 2021) (Please update)
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