This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
Release Notes
Runtime Release Notes
Current Release - IDE v23.1.1.266 Runtime v23.1.1.268 (Mar 23, 2021)
Another small release, largely because CocoaPods should now be fixed in the Mac IDE (it certainly works for our Macs now), plus also some more silent game crash fixes. As per usual, you can find the detail for these changes since Beta 4 at the top of the release notes pages.
Known Issues (in no priority order):
Beta 4 - IDE v23.1.1.263 Runtime v23.1.1.265 (Mar 16, 2021) - PLEASE UPDATE!
A much smaller release this time, largely just to fix the structs/statics/methods issues you all reported here and in tickets with Beta 3.
However, this version also introduces an updated Windows installer/uninstaller which has support for the new IDE languages supported in 2.3.2. It will also now save your chosen language and so not ask you to pick the installer language every time you update GMS2. (Mac IDE installer now supports the new languages also, but continues to always just use whatever your OS language is.)
And we also made setting image_index manually follow the old rules 2.2.5-and-older followed, thanks to the discussion in https://forum.yoyogames.com/index.php?threads/image_index-in-gms-2-3.78157/#post-503501 about the 2.3.0+ behaviour breaking existing game logic. Note that if you set image_index manually to a frame which would normally send a sprite broadcast message, then this will not be fired - this will only happen if the image ticks up/down to that frame normally. We also made some fixes for other bugs when your image_speed was a negative and so you got issues with animation end events and sprite broadcast messages firing repeatedly or at the wrong time. Please do check this version out if you contributed to that thread and do let us know if all is well now.
Beta 3 - IDE v23.1.1.261 Runtime v23.1.1.264 (Mar 12, 2021) - PLEASE UPDATE!
Changes/fixes are shown at the top of the release notes and at the top of this thread, but you can see we have added even more IDE and manual translations in this version (plus added the remaining stuff for Chinese), so please do give these a try also if you're familiar with these languages.
One request for CocoaPods users who had issues compiling projects with the "pod install" command saying it could not be found - can you please confirm this is now fixed on your machines, please? We did find an issue with the OS permission level GMS2 was trying to use, which could have caused this to fail in some cases.
Beta 2 - IDE v23.1.1.255 Runtime v23.1.1.260 (Feb 24, 2021) - PLEASE UPDATE!
Quite a lot of bug fixes for the IDE and runtime, so I won't list them all here, but you can see them all at the top of each of the release notes pages linked-to just above.
Initial Release IDE v23.1.1.249 Runtime v23.1.1.254 (Feb 11, 2021) - PLEASE UPDATE!
You will see from the notes above that there is also a companion post What's New in 2.3.2? which goes over the new features in a lot more detail and has a couple of small "demo" projects you can download. Hope you like it.
As ever, PLEASE check the Required SDKs FAQ before/during updating and ensure your antivirus/OS permissions are correct after you do the new install - User Permissions and Internet Access Required by GMS2 - before you submit any bug reports or post issues here.
You should post here if:
- Something has changed between the previous version and this one, breaking your game (i.e.: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem
- If there are error windows, then a link to the "ui.log" file found via the "Open Log in ..." Help menu command inside GMS2
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If you receive any error dialogues, please screenshot them
- If it is a system issue (like compiling to a specific target) then please provide details of the PC being used as well as the software versions involved
Release Notes
Runtime Release Notes
Current Release - IDE v23.1.1.266 Runtime v23.1.1.268 (Mar 23, 2021)
Another small release, largely because CocoaPods should now be fixed in the Mac IDE (it certainly works for our Macs now), plus also some more silent game crash fixes. As per usual, you can find the detail for these changes since Beta 4 at the top of the release notes pages.
Known Issues (in no priority order):
- Games launched in fullscreen, but then forced out of fullscreen via some method other than Alt+Enter or window_set_fullscreen() go into a borderless mode and mouse input is incorrect.
- We have seen some of the very recent feedback here for suggested different localisation strings, but these changes have not been made yet.
- Some Macs will hang searching for runtimes the very first time GMS2 is launched after installation, and you need to restart GMS2 to fix.
Beta 4 - IDE v23.1.1.263 Runtime v23.1.1.265 (Mar 16, 2021) - PLEASE UPDATE!
A much smaller release this time, largely just to fix the structs/statics/methods issues you all reported here and in tickets with Beta 3.
However, this version also introduces an updated Windows installer/uninstaller which has support for the new IDE languages supported in 2.3.2. It will also now save your chosen language and so not ask you to pick the installer language every time you update GMS2. (Mac IDE installer now supports the new languages also, but continues to always just use whatever your OS language is.)
And we also made setting image_index manually follow the old rules 2.2.5-and-older followed, thanks to the discussion in https://forum.yoyogames.com/index.php?threads/image_index-in-gms-2-3.78157/#post-503501 about the 2.3.0+ behaviour breaking existing game logic. Note that if you set image_index manually to a frame which would normally send a sprite broadcast message, then this will not be fired - this will only happen if the image ticks up/down to that frame normally. We also made some fixes for other bugs when your image_speed was a negative and so you got issues with animation end events and sprite broadcast messages firing repeatedly or at the wrong time. Please do check this version out if you contributed to that thread and do let us know if all is well now.
Beta 3 - IDE v23.1.1.261 Runtime v23.1.1.264 (Mar 12, 2021) - PLEASE UPDATE!
Changes/fixes are shown at the top of the release notes and at the top of this thread, but you can see we have added even more IDE and manual translations in this version (plus added the remaining stuff for Chinese), so please do give these a try also if you're familiar with these languages.
One request for CocoaPods users who had issues compiling projects with the "pod install" command saying it could not be found - can you please confirm this is now fixed on your machines, please? We did find an issue with the OS permission level GMS2 was trying to use, which could have caused this to fail in some cases.
Beta 2 - IDE v23.1.1.255 Runtime v23.1.1.260 (Feb 24, 2021) - PLEASE UPDATE!
Quite a lot of bug fixes for the IDE and runtime, so I won't list them all here, but you can see them all at the top of each of the release notes pages linked-to just above.
Initial Release IDE v23.1.1.249 Runtime v23.1.1.254 (Feb 11, 2021) - PLEASE UPDATE!
You will see from the notes above that there is also a companion post What's New in 2.3.2? which goes over the new features in a lot more detail and has a couple of small "demo" projects you can download. Hope you like it.
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