R
Roboelectro
Guest
My son would like Game Maker studio developer installed on 2 PC's. Kind of like a father & son project. I'd like to help with development but I'm unsure if GMS2 will allow this?
So my guess is that it could definitely fall under parent supervision/review. That's if you plan to work on the same stuff, of course, it wouldn't be "fair" to have multiple users work in parrallel on different projects, but in this case, I don't know...1.2. Access for Adults Only or With Adult Approval. Legally, you must be at least 13 years old to use the YYG Property and Publisher Property. If you are between 13 and 18 (or whatever is the local age of majority in your home territory), please ask your parent or guardian to review and approve this User Agreement and to supervise your use of the YYG Property and Publisher Property. Some YYG Property and Publisher Property may have age ratings, which will be displayed when you purchase and/or download them. Please note that there are special rules for Educational Institutions detailed in sections 3.11 (Educational Subscriptions) - 3.13 (Compliance and Privacy) below.
Yes, although I think YYG telemetry might flag something suspicious if a single licenced product is constantly being used at the same time on three machines...installed on 3 machines and simultaneous use on 3 machines?
I understand that, but it is meant to run in my office, by me and my co-worker. same IP for both machines.Yes, although I think YYG telemetry might flag something suspicious if a single licensed product is constantly being used at the same time on three machines...
Are we supposed to buy a second license?
Yes and yes. A licence is ONLY for a single person, as explained in the EULA. The fact it can be installed on various machines is simply a convenience so that you can have it installed on a PC and a Mac, or on your home PC and a laptop, etc... See section 3.6 here: https://www.yoyogames.com/legal/eulaAre we supposed to buy a second license even when working from same office on same project?
(i) install GameMaker for your personal use on up to three devices in order to develop and publish Publisher Property (e.g. assets and games);
I imagine it would also be beneficial for testing networked multiplayer, which begs the question: if someone were to make a game that supports more than 3 players (4- and 8-player games seem fairly common), would they be expected to either compile the game each time they wanted to do multiplayer testing, or buy multiple licenses if they want to test it by running in the editor?Yes and yes. A licence is ONLY for a single person, as explained in the EULA. The fact it can be installed on various machines is simply a convenience so that you can have it installed on a PC and a Mac, or on your home PC and a laptop, etc...
I don't understand the question... For testing multiplayer all you need to do is make an EXE and then share it with the test machines... You wouldn't have 8 machines all running the source YYP. I certainly wouldn't do it that way, and I've never heard of anyone else doing it that way either.I imagine it would also be beneficial for testing networked multiplayer, which begs the question: if someone were to make a game that supports more than 3 players (4- and 8-player games seem fairly common), would they be expected to either compile the game each time they wanted to do multiplayer testing, or buy multiple licenses if they want to test it by running in the editor?
I'm mostly thinking about the hassle of testing, realizing something needs adjustment, having to recompile the EXE, then adjusting something again, recompiling, etc.I don't understand the question... For testing multiplayer all you need to do is make an EXE and then share it with the test machines... You wouldn't have 8 machines all running the source YYP. I certainly wouldn't do it that way, and I've never heard of anyone else doing it that way either.
Path_To_Any_Runner.exe -game path_to_data.win
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