xNYARLx
Member
Suggestions...
-Make enemy: Fish... swimming and change direction (only left right and another in all direction meybe?), accelerates towards the player when see him. I make shark is nice when we have deep water
-Boss u can make Big Toad which spits out frogs witch animations and slimes fall from her back with animation. We can step on it/shoot 10 times meybe...
-Melee, walking enemy.
-Jumping Toad/frog witch melee tongue.
-Walking NPC witch speak witch player option (like SIGNS). Normal speak (monologue).
-In Menu make switchable option to on/off TUTORIAL level. When we want make tutorial, and finish him, game takes us to level one with all the points / coins earned. When we dont want play in tutorial we OFF him in options and we start from level one.
-Make Game over screen.
-Make Complete/finish game Screen.
-Meybe you add 2 players on one screen or split-scren (vertical/horizontal) play (local co-op)?
-Make Online Multiplayer.
-Highscore Table (u know this, i told u on Ich.io).
-The system of conversation with the NPC with a choice of answers and, for example, the reaction of some NPC, such as will give you bullets or a heart, or he will be offended at you.
-Shop option in game. For gathered coins we can buy live, energy, bullets.
-Boats - i told u in another post about 3 types of boats.
-Mounts, we can ridding like Mario on Yoshi. We can attack or not. Or only be faster on mount.
-Destructible floor when we stand on it with a short delay.
-Destructible floor when we stand on it without a short delay how it trap.
-Hidden places / rooms / chambers. When we walk through a wall that is not SOLID, a chamber is revealed, a place with treasures, when we go back out, the tiles become not transparent. We can enter there many times.
-Additional rooms, e.g. I enter the cave, collect coins and go to the same level where I entered the cave and continue playing. What I collected in it is remembered and not respawned. Enemies dont respawn when i kill after.
-Treasure chests. We open and spend the coins we collect. There may also be an option that we need to find a key to open them.
-Dependencies, I need to find an item to pick up the flag and move to the next level or i must kill 7 example orks, or kill 5 monsters no matter what, or gather 32 coins.
-When we jump on enemies coins can fall out of them, which are automatically collected (attracted by a magnet) or you have to collect them yourself.
-Wagons running on rails, which you can board (mount).
-Two lights system, like main and like your what u talking about him.
-Falling Leaves, Rain, Snow.
-Quicksand in the desert. It can just slow us down or kill us when it pulls us in.
-Bonus levels witch coins collected on time. How much we manage to collect, we get at a certain time.
-Levels with a specific time to complete.
-Walking / running ... jumping higher when running.
-Short demo after loading and before menu the introductory to game (preferably avi format or/and gif).
-Music player to change music. Which are already in the game or your own in MP3 format.
-ENOUGH I GO SLEEP xD Tomorrow i have new-fresh ideas.
Of course, all these options are easy to turn off according to the needs and equipment for which we are making the game.
Do you know why he also suggests quite simple things? For beginners, you will encourage them more to buy an engine.
For example, I was encouraged by the fact that you have a lot of options there. I know that I'm a bit wise, but as you can see it's getting better and better with most things, I managed on my own or you guided me to the target
-Make enemy: Fish... swimming and change direction (only left right and another in all direction meybe?), accelerates towards the player when see him. I make shark is nice when we have deep water
-Boss u can make Big Toad which spits out frogs witch animations and slimes fall from her back with animation. We can step on it/shoot 10 times meybe...
-Melee, walking enemy.
-Jumping Toad/frog witch melee tongue.
-Walking NPC witch speak witch player option (like SIGNS). Normal speak (monologue).
-In Menu make switchable option to on/off TUTORIAL level. When we want make tutorial, and finish him, game takes us to level one with all the points / coins earned. When we dont want play in tutorial we OFF him in options and we start from level one.
-Make Game over screen.
-Make Complete/finish game Screen.
-Meybe you add 2 players on one screen or split-scren (vertical/horizontal) play (local co-op)?
-Make Online Multiplayer.
-Highscore Table (u know this, i told u on Ich.io).
-The system of conversation with the NPC with a choice of answers and, for example, the reaction of some NPC, such as will give you bullets or a heart, or he will be offended at you.
-Shop option in game. For gathered coins we can buy live, energy, bullets.
-Boats - i told u in another post about 3 types of boats.
-Mounts, we can ridding like Mario on Yoshi. We can attack or not. Or only be faster on mount.
-Destructible floor when we stand on it with a short delay.
-Destructible floor when we stand on it without a short delay how it trap.
-Hidden places / rooms / chambers. When we walk through a wall that is not SOLID, a chamber is revealed, a place with treasures, when we go back out, the tiles become not transparent. We can enter there many times.
-Additional rooms, e.g. I enter the cave, collect coins and go to the same level where I entered the cave and continue playing. What I collected in it is remembered and not respawned. Enemies dont respawn when i kill after.
-Treasure chests. We open and spend the coins we collect. There may also be an option that we need to find a key to open them.
-Dependencies, I need to find an item to pick up the flag and move to the next level or i must kill 7 example orks, or kill 5 monsters no matter what, or gather 32 coins.
-When we jump on enemies coins can fall out of them, which are automatically collected (attracted by a magnet) or you have to collect them yourself.
-Wagons running on rails, which you can board (mount).
-Two lights system, like main and like your what u talking about him.
-Falling Leaves, Rain, Snow.
-Quicksand in the desert. It can just slow us down or kill us when it pulls us in.
-Bonus levels witch coins collected on time. How much we manage to collect, we get at a certain time.
-Levels with a specific time to complete.
-Walking / running ... jumping higher when running.
-Short demo after loading and before menu the introductory to game (preferably avi format or/and gif).
-Music player to change music. Which are already in the game or your own in MP3 format.
-ENOUGH I GO SLEEP xD Tomorrow i have new-fresh ideas.
Of course, all these options are easy to turn off according to the needs and equipment for which we are making the game.
Do you know why he also suggests quite simple things? For beginners, you will encourage them more to buy an engine.
For example, I was encouraged by the fact that you have a lot of options there. I know that I'm a bit wise, but as you can see it's getting better and better with most things, I managed on my own or you guided me to the target
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