Thank you for your replay;...
- If being inside the room is important for some reason, you could have a room that's 2 screens tall, and whenever you reach the top, move everything down 1 screen and keep going.
Thank you for your replay;
Being inside the room is important, since i use a camera that follow the player (upward) movements, how can i use your last suggestion?
var wh = camera_get_view_height(view_camera[0]);
if(camera_get_view_y(view_camera[0]) <= 0){
with(all){
y += wh
}
}
Thank you for your quick replay, i'll give it a try and let know.GML:var wh = camera_get_view_height(view_camera[0]); if(camera_get_view_y(view_camera[0]) <= 0){ with(all){ y += wh } }