DaveInDev
Member
Hi,
I try to design an object that we could call "blob" : some king of a fluid mass floating in space and randomly changing shape.
For the moment, I use a serie of sprite, drawn in Krita with a vector tool, that gives the smooth anti aliased drawing that I want, with a separate outline. (see the screencopy)
BUT to get a smooth animation, that's another problem... Sprite animation will always be "abrupt". I really wish to give a fluid animation.
So do you have an idea on how to get this dynamically ? I wish there was a way to distort a similar circular sprite in a complex manner ?
I try to design an object that we could call "blob" : some king of a fluid mass floating in space and randomly changing shape.
For the moment, I use a serie of sprite, drawn in Krita with a vector tool, that gives the smooth anti aliased drawing that I want, with a separate outline. (see the screencopy)
BUT to get a smooth animation, that's another problem... Sprite animation will always be "abrupt". I really wish to give a fluid animation.
So do you have an idea on how to get this dynamically ? I wish there was a way to distort a similar circular sprite in a complex manner ?