Hey everyone, I've got an issue that I've tried to find discussions on, but nothing turned up after Googling for a couple hours. In my project file, I'm trying to test the Mac target platform through my Windows IDE. The communication between my PC and Mac is successful, but whenever I try to build it says that included files starting with a number are not supported by various platforms. When I looked through all the offending included files, I saw that they were all sprites I no longer use, so I wanted to just delete them to save space and stop causing issues.
I deleted them in the file explorer on my PC, cleared out the caches in GameMaker Studio 2.3, closed the program and reopened. Upon doing this, the included file folder in GameMaker is empty, but when I try to build it still gives the same error. In another attempt to fix the issue before I just decided to delete them, I even tried renaming a couple files in the file explorer and the files were still causing errors through their original file names. Ultimately, any changes I make to the datafiles folder's contents are reflected in the included files window, but not in the compile errors.
Is there a way to solve this issue? Either through making sure GameMaker no longer has these files in its memory or some other way? Thank you.
I deleted them in the file explorer on my PC, cleared out the caches in GameMaker Studio 2.3, closed the program and reopened. Upon doing this, the included file folder in GameMaker is empty, but when I try to build it still gives the same error. In another attempt to fix the issue before I just decided to delete them, I even tried renaming a couple files in the file explorer and the files were still causing errors through their original file names. Ultimately, any changes I make to the datafiles folder's contents are reflected in the included files window, but not in the compile errors.
Is there a way to solve this issue? Either through making sure GameMaker no longer has these files in its memory or some other way? Thank you.