Kezarus
Endless Game Maker
Hi! I'm developing the second version of Endless RPG that sold about 1k units in 1.5y. It's basically an open random generated living world RPG with turn-based where you can create any kind of party of heroes you want. All Skills and Items are balanced and there is no better strategy or unique/obligatory item. Think Battle Brothers light with magic and you are close.
On this new version we will have:
LIVING WORLD
All worlds will be randomly generated. I'm using a noise generator from @RujiK from this post (thanks again! ).
There will be:
NEW RULES
We like simple fast rules here. So 3 Attributes (Power, Speed, Mind) that goes from 0 to 5 (like D&D bonuses), Skills that are game changers, not just plain bonuses. we have 117 already balanced (but not tested). You can train your characters in towns. One mechanic that we put here is removing the ToHit and Dodge mechanic and created a "Guard" mechanic that is basically a health bar and the player would know how much damage he will do, not just luck tests. We are keeping weapons groups and categories like these.
BIGGER MAP
First game have a 100x100 map but now we have a 300x300 map that is 9 times bigger. We are still testing a map of 500x500, but that is insanelly huge about 250 Towns could fit there and 750 Dungeons. We are settling for 300x300. =]
MONSTERS AND BEASTS
We got a huge asset pack with lots of sprites. Most are for heroes but there will be animals and monsters too. I'm looking forward on animating these on the new GM Sequences System. =]
DUNGEONS
These will be generated by nodes and @RefresherTowel is giving me some stellar ideas on how to make it.
QUESTS AND DIALOGUES
In the later Endless RPG we didn't made a very in depth Quest System, but now we are focused on making something that is meaningful and interesting.
And that's it! It's a awful lot of work to be made. I'm making the world now and about to tackle map movement and pathfinding(algo is ready though). The combat system doesn't have 1 line of code yet, but all actual system is well written and ready. My brother (economist/game designer/QA) is testing it BY HAND until I make the system. Dungeons have only ideas and Quests will be a can of worms I'm sure. I think that all this project will need about 2 to 4 years to complete. Wish me luck!
On this new version we will have:
- A More Living World
- New Rules
- Bigger Map
- Monsters and Beasts
- Dungeons
- Actual Quests and Dialogue
LIVING WORLD
All worlds will be randomly generated. I'm using a noise generator from @RujiK from this post (thanks again! ).
There will be:
- Towns
- Where the player can get quests, buy items, skills and other characters;
- They will grow with time, create other towns nearby, go to war with neighbors and could be destroyed;
- Evil Centers that will spawn from time to time and create war parties and destroy whatever is nearby;
- Dungeons and Interest Points where the characters could have small adventures;
- Snow System that will cover and recede in the map depending on the month;
- Day Night system with speed up and down;
- Rain system;
- Player Parties and Worlds are dissociated, so the player can create a new world and play with an old party and vice versa.
NEW RULES
We like simple fast rules here. So 3 Attributes (Power, Speed, Mind) that goes from 0 to 5 (like D&D bonuses), Skills that are game changers, not just plain bonuses. we have 117 already balanced (but not tested). You can train your characters in towns. One mechanic that we put here is removing the ToHit and Dodge mechanic and created a "Guard" mechanic that is basically a health bar and the player would know how much damage he will do, not just luck tests. We are keeping weapons groups and categories like these.
BIGGER MAP
First game have a 100x100 map but now we have a 300x300 map that is 9 times bigger. We are still testing a map of 500x500, but that is insanelly huge about 250 Towns could fit there and 750 Dungeons. We are settling for 300x300. =]
MONSTERS AND BEASTS
We got a huge asset pack with lots of sprites. Most are for heroes but there will be animals and monsters too. I'm looking forward on animating these on the new GM Sequences System. =]
DUNGEONS
These will be generated by nodes and @RefresherTowel is giving me some stellar ideas on how to make it.
QUESTS AND DIALOGUES
In the later Endless RPG we didn't made a very in depth Quest System, but now we are focused on making something that is meaningful and interesting.
And that's it! It's a awful lot of work to be made. I'm making the world now and about to tackle map movement and pathfinding(algo is ready though). The combat system doesn't have 1 line of code yet, but all actual system is well written and ready. My brother (economist/game designer/QA) is testing it BY HAND until I make the system. Dungeons have only ideas and Quests will be a can of worms I'm sure. I think that all this project will need about 2 to 4 years to complete. Wish me luck!