M
MrGreenHill7
Guest
Hello,
I am farely new to this program and i am working on a 2D platformer in gamemaker 8.0, but i ran in to a problem with checkpoints.
I currently have it all working that i an object called "checkpoint_deactivated" and an object "checkpoint_activated". As soon as the character hits one of the checkpoints, it will turn all other checkpoints into "checkpoint_deactivated" and the checkpoint it hits will get replaced with "checkpoint_activated". This way there will only be one activated checkpoint at a time. Now for my question, lets say the character dies to an enemy, how can i get the character to spawn at "checkpoint active"?
thanks in advance,
MGH7
I am farely new to this program and i am working on a 2D platformer in gamemaker 8.0, but i ran in to a problem with checkpoints.
I currently have it all working that i an object called "checkpoint_deactivated" and an object "checkpoint_activated". As soon as the character hits one of the checkpoints, it will turn all other checkpoints into "checkpoint_deactivated" and the checkpoint it hits will get replaced with "checkpoint_activated". This way there will only be one activated checkpoint at a time. Now for my question, lets say the character dies to an enemy, how can i get the character to spawn at "checkpoint active"?
thanks in advance,
MGH7