Release Notes
Runtime Release Notes
This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
You should post here if:
As ever, PLEASE check the Required SDKs FAQ before/during updating.
23rd November - Original release IDE v2.3.1.536 Runtime v2.3.1.406 () - Please update!
17th December - Updated release IDE v2.3.1.542 Runtime v2.3.1.409
A small stability release has gone out today to address some of the most-commonly-reported issues with the original release. Fixes the following issues only:
Runtime Release Notes
This topic is for the discussion of issues relating to the update of GameMaker Studio 2. However, this does not replace our normal bug reporting system and you should report all bugs as normal using https://accounts.yoyogames.com/contact-us
You should post here if:
- Something has changed between the previous version and this one, breaking your game (ie: code that worked previously now does not)
- Something reported as fixed in the release notes is not actually fixed
- You are having IDE or system issues related to something new in this update
- You are having issues with new features introduced in this version
- You are having issues updating to this version
- Everything works and you want to tell us we are great (seriously, let us know if it all works correctly for you)
- If the issue is with the IDE, then please give a screenshot if you can to help illustrate the problem
- If there are error windows, then a link to the "ui.log" file found in the ProgramData folder for GMS2
- If it is a code issue, then link to or attach a YYZ showing the most basic project possible which exhibits the behaviour
- If you receive any error dialogues, please screenshot them
- If it is a system issue (like compiling to a specific target) then please provide details of the PC being used as well as the software versions involved
As ever, PLEASE check the Required SDKs FAQ before/during updating.
23rd November - Original release IDE v2.3.1.536 Runtime v2.3.1.406 () - Please update!
17th December - Updated release IDE v2.3.1.542 Runtime v2.3.1.409
A small stability release has gone out today to address some of the most-commonly-reported issues with the original release. Fixes the following issues only:
- Building Projects: [Switch] Crash trying to download XML during the build
- Building Projects: macos VM should have its plist entitlement set so unsigined/third-party dylibs can be used during dev-testing
- Building Projects: [Ubuntu] Enabling Steam causes ScpException when copying libsteam_api.so into place
- Building Projects: NSIS macro expansion fails, causes broken Start Menu shortcut
- Code Editor: Autocomplete shows duplicate entries for "global." variables defined in functions
- Code Editor: Editing .gml files in an external editor updates with the changes only once if the editor with the .gml file is open in GameMaker
- Debugger: Stepping into functions defined inside instance creation is causing IDE instability
- Generate Project Images: GMS2 unstable when generating foreground Android adaptive icons in the attached project
- Manual Content: Sprite Editor page details currently-unsupported playback functionality
- Manual Content: Unwanted social sharing code, causes delays loading the manual for some firewalled users
- Marketplace: Google Play Services asset cannot be imported as its own new project
- Project Import: GMS2 unstable when converting attached project - Exception in YoYoStudio.IDE+<>c__DisplayClass256_0,Void b__1()
- Project Load: GMS2 unstable, projects do not load again after renaming a Sequence's event script
- Project Load: Duplicated assets fail to load when project reloading if project that had more than 2 "chained" duplicates of that asset
- Sequence Editor: GMS2 hang at the point sound assets are played when previewing a sequence
- Timelines: Attempting to copy and paste a timeline moment will give an error
- In-Game: Animation End event not always triggered correctly when Spine lasts for non-integer number of frames
- In-Game: Animation End event does not trigger reliably when the sprite frames and game speed result in very small values
- In-Game: [macOS] Some Macs crash on game_end() [can cause submission rejection]
- In-game: Garbage Collector crash when changing room in attached project
- In-Game: window_set_size() works incorrectly when leaving fullscreen and resizing the window in same step
- In Game: "with" scope does not close if it throws an exception inside try-catch
- In-Game: [HTML5] Cannot access keys in structs generated by json_parse() unless using a debug run
- In-Game: Json-encoded structs returned from a global method are empty
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