U
UberhenriK
Guest
Hello,
I've created an inventory ds_grid for my game and a script that must get ds_grid as an argument, but it gives me an error:
ds_grid_height argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_GlobalScript_AddItem (line 18) - for (i = 0; i < ds_grid_height(GridToAddTo); ++i) {
here's full script:
How can i solve it?
P.S. I'm not an english speaking person so there may be some grammar mistakes : )
I've created an inventory ds_grid for my game and a script that must get ds_grid as an argument, but it gives me an error:
ds_grid_height argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_GlobalScript_AddItem (line 18) - for (i = 0; i < ds_grid_height(GridToAddTo); ++i) {
here's full script:
GML:
/// @function addItem
/// @description Add an item to a grid
/// @argument0 DSGrid Grid_To_Add
/// @argument1 String Item_Name
/// @argument2 Int Item_Amount
/// @argument3 String Item_Description
/// @argument4 Sprite Item_Sprite
/// @argument5 Script Item_Script
GridToAddTo = argument0;
NewItemName = argument1;
NewItemAmount = argument2;
NewItemDescriprion = argument3;
NewItemSprite = argument4;
NewItemScript = argument5;
// Вариант 1 — Предмет уже есть в инвентаре
for (i = 0; i < ds_grid_height(GridToAddTo); ++i) {
if (ds_grid_get(GridToAddTo, 0, i) == NewItemName) {
ds_grid_set(GridToAddTo, 1, i, ds_grid_get(GridToAddTo, 1, i) + NewItemAmount);
return true;
}
}
// Вариант 2 — Предмета ещё нет в инвентаре
if (ds_grid_get(GridToAddTo, 0, 0) != 0){
ds_grid_resize(GridToAddTo, PlayerInventoryWidth, ds_grid_height(GridToAddTo) + 1);
}
NewItepSpot = ds_grid_height(GridToAddTo) - 1;
ds_grid_set(GridToAddTo, 0, NewItemSpot, NewItemName);
ds_grid_set(GridToAddTo, 1, NewItemSpot, NewItemAmount);
ds_grid_set(GridToAddTo, 2, NewItemSpot, NewItemDescriprion);
ds_grid_set(GridToAddTo, 3, NewItemSpot, NewItemSprite);
ds_grid_set(GridToAddTo, 4, NewItemSpot, NewItemScript);
return true;
How can i solve it?
P.S. I'm not an english speaking person so there may be some grammar mistakes : )