A
Azure Spectre
Guest
I've been using Game Maker since 8.0 came out (5-7 years?) as a hobby, just playing with mechanics and systems and whatnot. Recently I've taken Game development more seriously and I am in the early stages of making a game I plan to sell on Steam. I am extremely familiar with 8.0, and can make just about anything given enough time, but I've been eyeing studio for awhile, and some of the features look very useful for my current project. I would just like some clarification and advice from those who have some experience with Studio or ideally both versions.
My main questions:
Can I open my GMK with studio?
Are my skills with 8.0 mostly transferable?
I am using a lot of place_meeting(), position_meeting(), surfaces, and blend modes. Are those systems changed enough that I would have to re-work major portions of my code?
Other:
Vector graphics would be extremely useful for me, how are they handled in Studio?
Any huge performance issues using shaders?
Has 3D support improved at all?
I've read mixed things, does it generally run faster or slower than older versions of GM?
My main questions:
Can I open my GMK with studio?
Are my skills with 8.0 mostly transferable?
I am using a lot of place_meeting(), position_meeting(), surfaces, and blend modes. Are those systems changed enough that I would have to re-work major portions of my code?
Other:
Vector graphics would be extremely useful for me, how are they handled in Studio?
Any huge performance issues using shaders?
Has 3D support improved at all?
I've read mixed things, does it generally run faster or slower than older versions of GM?