Null-Z
Member
Thank you for your feedback! it's such a rare occurrence.okay I played it for a while. I made it to the spider boss.
Here's my 2 cents.
What I like:
- Great graphics. Especially the cut scene animations. Although the graphics could use a little polishing here and there, but let's set that aside for now.
- Nice level design and enemies.
- Nice retro music.
- I especially liked the portal animation.
- The basic foundation is solid.
Issues:
- I didn't like the arrow controls. Please add a WASD option. In 2020, arrow controls are outdated. WASD for movement and action buttons on the right side of the keyboard is the best (IMO) to simulate game controller layouts.
- I didn't like the single hit death system. Maybe insta-death can happen if you fall into spikes or lava, but not if you get hit by an enemy projectile. Your levels are fairly large and it's quite frustrating to go back to the last checkpoint for taking one hit from a fireball. Please consider adding a healthbar.
- The spider boss was insanely difficult. I fought it 20 or 30 times. I only hurt it enough to get it to the second phase and it just became too difficult. The control system and the one hit deaths caused me to give up. Here are some of my thoughts on the spider boss:
Maybe the spider boss feels easy to you because you've made it and you've spent so much time on it, but for a new player, it's disproportionately difficult.
- The platforms crumble too fast and takes a while to come back. It's the only position from which I can attack the spider but it's practically useless.
- The fireball explosions
shouldcould vanish a little quicker.- The spider animation was awkward. It looked like it was dancing. IMO the spider leg movement should be gentler and slower because that's how spiders walk on webs.
- It felt unbalanced. If the player dies by one hit and if his weapon has a short range, then the spider should not be so overpowered.
- It was just too difficult for a first boss.
But overall, I'm getting a lot of good 'indie' vibes from it. It is definitely the kind of game that I'd invest time into playing. Good work!
To respond:
I'm hesitant to add health or change the control scheme to the player because of the massive tangle of a code I gave him starting out in developing games and would rather leave it as-is and build with it in mind. however, I think I will add more checkpoints because I felt that frustration too but figured it was just me. knowing now that the Spider boss is such a big hurdle, I'll knock it down a few pegs.(Little secret if you'd like to skip the boss. just "K"ill it.) oh and believe me, even though I programed it, it was hard for me too.