S
sonnyjune
Guest
I would really like to be able to hand draw my assets, digitize them into illustrator or inkscape, and use them for sprites in my game.
Yet when I use those files and save them as PNG's like the creators of Crashlands or Hollow Knight did, my sprites end up losing a ton of quality and look pixelated when scaling.
Does anybody have a sure method to maintain quality of hand drawn assets as PNG's, or are vector graphics the only other option? Thanks
Yet when I use those files and save them as PNG's like the creators of Crashlands or Hollow Knight did, my sprites end up losing a ton of quality and look pixelated when scaling.
Does anybody have a sure method to maintain quality of hand drawn assets as PNG's, or are vector graphics the only other option? Thanks