Slyddar
Member
When an asset is sold on the Marketplace the split is 70% to Yoyo and 30% to the developer. I'm trying to understand the reason for such a massive share being given to Yoyo. The industry standard is a actually 30% to the publisher and 70% to the developer. Did Yoyo get it mixed up originally, no one complained, so they just left it at that?
Steam, Unity, Apple all take 30% for any sale on their platform. Considering the nature of 'Gamemaker', it would seem reasonable for Yoyo's Marketplace to have a similar model.
I know costs go into servers, networks, platform development, maintenance, etc, but other business running on the reverse 30/70 also have those costs.
Maybe I'm missing something, so can anyone shed some light as to how they can justify such a share?
Steam, Unity, Apple all take 30% for any sale on their platform. Considering the nature of 'Gamemaker', it would seem reasonable for Yoyo's Marketplace to have a similar model.
I know costs go into servers, networks, platform development, maintenance, etc, but other business running on the reverse 30/70 also have those costs.
Maybe I'm missing something, so can anyone shed some light as to how they can justify such a share?
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