2d_warrior
Member
When the player leaves a persistent room for another (pause menu in my case) does the room end event trigger, or the instance destroy event trigger?
These events currently destroy ds_grids in some of my objects, and that would break the room if I return to it (by unpausing)?
These events currently destroy ds_grids in some of my objects, and that would break the room if I return to it (by unpausing)?