FlatulenzaFiamm
Member
Greetings people!
I wanted to know if there is any way to avoid the default option of GameMaker in which all the game assets are always loaded at startup.
This causes performance problems, usually leading to the classic "An error has occured" or sometimes even "Lack of memory".
Sadly, I have GameMaker 8.0, which does not have an option or "drag and drop" feature that gives such option (or at least I didn't found it).
I checked if there was any kind of option in the Global Game Settings, but nothing.
What I need, is some kind of code, script or whatever, that can manually load and unload the game's resources (mainly sprites).
Better if it can be made in drag and drop, but if it's via script then I would like an explanation on how it works.
So, if there is a way to do so, let me know!
Thank you so much guys! I hope that I made myself clear (I'm dumb in these things).
I wanted to know if there is any way to avoid the default option of GameMaker in which all the game assets are always loaded at startup.
This causes performance problems, usually leading to the classic "An error has occured" or sometimes even "Lack of memory".
Sadly, I have GameMaker 8.0, which does not have an option or "drag and drop" feature that gives such option (or at least I didn't found it).
I checked if there was any kind of option in the Global Game Settings, but nothing.
What I need, is some kind of code, script or whatever, that can manually load and unload the game's resources (mainly sprites).
Better if it can be made in drag and drop, but if it's via script then I would like an explanation on how it works.
So, if there is a way to do so, let me know!
Thank you so much guys! I hope that I made myself clear (I'm dumb in these things).