T
TheXReflex
Guest
Is it possible to have network_connect run in the background?
If not, is there a way too make sure the server is up?
If not, is there a way too make sure the server is up?
Thanks!Use network_set_config(config_value, setting); to set the timeout value, and set whether the network_connect function should be blocking or not (Blocking = The game "freezes" while trying to connect, Non-blocking: the game continues as normal when trying to connect.) with the config values network_config_connect_timeout and network_config_use_non_blocking_socket.
network_connect trigger an async-event of type network_type_connect.
Cheers!