I'm still working on my game. But ANOTHER PROBLEM arose. What happens is that I have two GLOBAL VARIABLESl. Score and another global. HiScore. The latter supposedly has to show the highest score obtained, and above all, when the score is lower, it must stop adding until it exceeds it. That's what I'm trying to do. I have searched the internet even in English forums but I could not find anyone who has the same concern as me. The code I am trying to fit into the STEP event of the HiGHSCORE is as follows:
if global. Score <global. HiScore {global. HiScore (it has to stop adding if that happens); }
I hope someone helps me!
if global. Score <global. HiScore {global. HiScore (it has to stop adding if that happens); }
I hope someone helps me!