L
leikela
Guest
If I load images into a sprite, even if they're already perfectly sized, GameMaker seems to resave them at a much higher memory cost. For instance, if I have five images that I've saved at less than 1MB each and I load them into the sprite, when I look at the sprite files, GameMaker has resaved them so they're all between 5-10 MB each. This means my game size ends up being about 10 times bigger than it has to be and switching between images is very slow. How can I avoid GameMaker saving my images at a larger filesize in memory, even though it's doing no scaling? (It seems to forceably convert them to pngs)
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