I
Ian Schimnoski
Guest
I hope this is the right forum for this.
I have some familiarity with GMS1 from my youth so I bought GMS2.
With my main aspirations being the creation of a psudo3D game which utilized the depth feature in the Drag&Drop.
I have seen some murmurings of a way to use a depth function within the GML.
Could someone please walk me through how to set up an easy way to revive this legacy feature through GML or scripts in a manner that lets me mostly stay within the DND?
I kinda wish there was a version of GMS1 that had the same export options GMS2.
I have experience with C++ but I kinda beat myself up when I code, so Game Maker, is like my vacation from that, so I don't get burn out while learning.
Again, I'm sorry if this is the wrong place for this question, I'm kinda new to the forum, and I'm not adverse to a little scripting or programming, I just would like to not stay doing that the whole time.
My question is: "what is the way to create a global depth parameter that my objects in the DND can use to determine how they overlap with one another, without me having to have a predetermined number of layers."
(I kinda wish layers and depth were both seperate check boxes within GMS2 for how to control Sprite overlap within a room, but... ...wishes are wishes...)
I have some familiarity with GMS1 from my youth so I bought GMS2.
With my main aspirations being the creation of a psudo3D game which utilized the depth feature in the Drag&Drop.
I have seen some murmurings of a way to use a depth function within the GML.
Could someone please walk me through how to set up an easy way to revive this legacy feature through GML or scripts in a manner that lets me mostly stay within the DND?
I kinda wish there was a version of GMS1 that had the same export options GMS2.
I have experience with C++ but I kinda beat myself up when I code, so Game Maker, is like my vacation from that, so I don't get burn out while learning.
Again, I'm sorry if this is the wrong place for this question, I'm kinda new to the forum, and I'm not adverse to a little scripting or programming, I just would like to not stay doing that the whole time.
My question is: "what is the way to create a global depth parameter that my objects in the DND can use to determine how they overlap with one another, without me having to have a predetermined number of layers."
(I kinda wish layers and depth were both seperate check boxes within GMS2 for how to control Sprite overlap within a room, but... ...wishes are wishes...)