hydroxy
Member
How can I find the current CPU/RAM/GPU available/being used by my game? I want it as a variable, not in the debugger. I know the debugger provides this info but it would be good to have in the game itself also.
I’ve looked all over but can only find old .dll’s with partial functionality on this issue. Will I need to learn and create a new .dll specifically for this or is there another way?
I’ve looked all over but can only find old .dll’s with partial functionality on this issue. Will I need to learn and create a new .dll specifically for this or is there another way?