Hello everybody, I will be quick AF, just need a tip from experienced GameMakers:
What is the most efficient way to make skill tree for a hero, like in RPG, where you have different ways of your hero development different branches, which sometimes lead to same skill for example, the "Leaves/branches" of the tree will be sometimes active sometimes passive skills and sometimes they will change already existing skills. When the player levels up he gets a choice of any skill he has a path to, so he can either choose something from the bottom or the top of the tree, the skill only has to be reached in the tree, The future branches of the tree won't be visible in case if its neccesary to know. The skills are planed to be made by . JSONs??????
I tried to find example of such trees in other games, but have only recalled the tech tree in Civilization, the difference is that in Civilization, to open branch you have to reach it by all the paths(if two different techs lead to one tech, you have to explore both teachs to reach the new one) and also in Civilization the whole tree is visible, but it doesn't matter I guess.
What is the most efficient way to make skill tree for a hero, like in RPG, where you have different ways of your hero development different branches, which sometimes lead to same skill for example, the "Leaves/branches" of the tree will be sometimes active sometimes passive skills and sometimes they will change already existing skills. When the player levels up he gets a choice of any skill he has a path to, so he can either choose something from the bottom or the top of the tree, the skill only has to be reached in the tree, The future branches of the tree won't be visible in case if its neccesary to know. The skills are planed to be made by . JSONs??????
I tried to find example of such trees in other games, but have only recalled the tech tree in Civilization, the difference is that in Civilization, to open branch you have to reach it by all the paths(if two different techs lead to one tech, you have to explore both teachs to reach the new one) and also in Civilization the whole tree is visible, but it doesn't matter I guess.