Sedgwick2K
Member
Hello everybody, I'm back after a long hiatus. I had exams lately, so I couldn't give my time to game making.
But now, I'm back, with something REALLY GREAT.
I decided to go three dimensional and I was looking for tutorials on Youtube, then I decided to make a small labyrinth/maze game, which I did back in the days (2018 as I remember correctly). The tutorial was about making a basic 3D first person shooter and consisting three parts. I watched first part (which is about 40 minutes), tried to do the code and everything was ready. That's what I need for bulk of a first person maze game.
The game is just in it's early phases, so it has only three levels, very low graphics and a very basic gameplay. Each level brings a larger and more complicated maze. There are no sound effects yet, but I plan to add a few.
You're a labrat in an alternative universe. You have to solve all the mazes given to you and escape from there.
Screenshot from first level:
I might release an early access version before full release (and even update the game later).
But now, I'm back, with something REALLY GREAT.
I decided to go three dimensional and I was looking for tutorials on Youtube, then I decided to make a small labyrinth/maze game, which I did back in the days (2018 as I remember correctly). The tutorial was about making a basic 3D first person shooter and consisting three parts. I watched first part (which is about 40 minutes), tried to do the code and everything was ready. That's what I need for bulk of a first person maze game.
The game is just in it's early phases, so it has only three levels, very low graphics and a very basic gameplay. Each level brings a larger and more complicated maze. There are no sound effects yet, but I plan to add a few.
You're a labrat in an alternative universe. You have to solve all the mazes given to you and escape from there.
Screenshot from first level:
I might release an early access version before full release (and even update the game later).